edit3DENMissionAttributes: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Open a window with [[Eden_Editor:_Scenario_Atttributes|scenario attribute]] in given section. |= Description
| Open a window with [[Eden_Editor:_Scenario_Atttributes|scenario attribute]] in given section. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''edit3DENMissionAttributes''' section |= Syntax
| '''edit3DENMissionAttributes''' section |SYNTAX=
|p1= section: [[String]] - attribute section |PARAMETER1=
|p1= section: [[String]] - attribute section |PARAMETER1=
| [[Nothing]] |RETURNVALUE=  
| [[Nothing]] |RETURNVALUE=  

Revision as of 14:38, 7 April 2019

Hover & click on the images for description

Description

Description:
Open a window with scenario attribute in given section.
Groups:
Uncategorised

Syntax

Syntax:
edit3DENMissionAttributes section
Parameters:
section: String - attribute section
Return Value:
Nothing

Examples

Example 1:
edit3DENMissionAttributes "Multiplayer";

Additional Information

See also:
get3DENMouseOver add3DENConnection add3DENEventHandler all3DENEntities collect3DENHistory create3DENComposition create3DENEntity do3DENAction get3DENActionState get3DENAttribute get3DENCamera get3DENConnections get3DENEntityID get3DENGrid get3DENIconsVisible get3DENLinesVisible get3DENSelected is3DEN is3DENMultiplayer move3DENCamera remove3DENConnection remove3DENEventHandler removeAll3DENEventHandlers set3DENAttributes set3DENGrid set3DENIconsVisible set3DENLinesVisible set3DENObjectType current3DENOperation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


Bottom Section