enableFatigue: Difference between revisions
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| Enables/Disables the person's fatigue. |= | | Enables/Disables the person's fatigue. |DESCRIPTION= | ||
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| unit '''enableFatigue''' enable |= | | unit '''enableFatigue''' enable |SYNTAX= | ||
|p1= unit: [[Object]] |PARAMETER1= | |p1= unit: [[Object]] |PARAMETER1= |
Revision as of 14:38, 7 April 2019
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player enableFatigue false;
- Example 2:
{ _x enableFatigue false; } forEach (units group player);
Additional Information
- See also:
- getFatiguesetFatigue
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.