getResolution: Difference between revisions
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Lou Montana (talk | contribs) m (Add "sampling") |
Killzone Kid (talk | contribs) (fov top, fov left, triple head, description, example) |
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| Returns an array containing all information about resolution. | | Returns an array containing all information about current client screen resolution in format:<br> | ||
<tt>[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, trippleHead]</tt> | |||
<br>Where: | |||
* <tt>screenW</tt> [[Number]]: width of the screen in pixels | |||
* <tt>screenH</tt> [[Number]]: height of the screen in pixels | |||
* <tt>viewPortW</tt> [[Number]]: width of the 4:3 view port in pixels | |||
* <tt>viewPortH</tt> [[Number]]: height of the 4:3 view port in pixels | |||
* <tt>aspectRatio</tt> [[Number]]: screen aspect ratio | |||
* <tt>uiScale</tt> [[Number]]: the scale of the UI, which affects view port size, is currently (Arma 3):<br> | |||
<tt>0.47 - Very Small</tt><br> | |||
<tt>0.55 - Small</tt><br> | |||
<tt>0.7 - Normal</tt><br> | |||
<tt>0.85 - Large</tt><br> | |||
<tt>1 - Very Large</tt><br> | |||
* <tt>fovTop</tt> [[Number]]: vertical FOV in [[rad | radians]], the same as <tt>fovTop</tt> value from the user profile (''Since Arma 3 v1.94.145947'') | |||
* <tt>fovLeft</tt> [[Number]]: horizontal FOV in [[rad | radians]], the same as<tt>fovLeft</tt> value from the user profile (''Since Arma 3 v1.94.145947'') | |||
* <tt>trippleHead</tt> [[Boolean]]: [[true]] if user has triple head screen (see also [[safeZoneXAbs]], [[safeZoneWAbs]]) (''Since Arma 3 v1.94.145947'')<br><br> | |||
{{Feature Arma3|'''Render resolution''' is not returned by this command.<br> | {{Feature Arma3|'''Render resolution''' is not returned by this command.<br> | ||
A sampling setting of '''50%''' means half of native width ''and'' half of native height, resulting in a render resolution of '''''25%''''' the original resolution.}} | A sampling setting of '''50%''' means half of native width ''and'' half of native height, resulting in a render resolution of '''''25%''''' the original resolution.}} | ||
{{Important | The engine default value for <tt>fovTop</tt> is <b>0.75</b> in case it is needed to calculate difference with custom FOV}} | |||
{{Informative| The <tt>aspectRatio</tt> is calculated as <tt>fovLeft / fovTop</tt> and should be the same as <tt>screenW / screenH</tt> for undistorted image if the FOV is custom. Some of the common values: | |||
* 16/9 {{=}} 1.777777(…) | |||
* 16/10 {{=}} 1.6 | |||
* 5/4 {{=}} 1.25 | |||
* 4/3 {{=}} 1.333333(…) | |||
* triple screen 16/9 {{=}} 5.333333(…)}} | |||
|Description= | |Description= | ||
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| [[getResolution]] |Syntax= | | [[getResolution]] |Syntax= | ||
| [[Array]] - | | [[Array]] - see the description|Return value= | ||
|Return value= | |||
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0.55 {{codecomment|// UI scale}} | 0.55 {{codecomment|// UI scale}} | ||
]</code> |Example 3= | ]</code> |Example 3= | ||
|x4= Since Arma 3 v1.94.145947:<code>_res = [[getResolution]]; {{codecomment|// 16/9 monitor setup}}</code> | |||
<code>[ | |||
1920, {{codecomment|// width}} | |||
1080, {{codecomment|// height}} | |||
792, {{codecomment|// 2D viewport width}} | |||
594, {{codecomment|// 2D viewport height}} | |||
1.77778, {{codecomment|// aspect ratio}} | |||
0.55, {{codecomment|// UI scale}} | |||
0.75, {{codecomment|// fovTop}} | |||
1.33333, {{codecomment|// fovLeft}} | |||
false {{codecomment|// trippleHead}} | |||
]</code> |Example 4= | |||
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Revision as of 14:47, 31 July 2019
Description
- Description:
- Returns an array containing all information about current client screen resolution in format:
[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, trippleHead]
Where:- screenW Number: width of the screen in pixels
- screenH Number: height of the screen in pixels
- viewPortW Number: width of the 4:3 view port in pixels
- viewPortH Number: height of the 4:3 view port in pixels
- aspectRatio Number: screen aspect ratio
- uiScale Number: the scale of the UI, which affects view port size, is currently (Arma 3):
0.55 - Small
0.7 - Normal
0.85 - Large
1 - Very Large
- fovTop Number: vertical FOV in radians, the same as fovTop value from the user profile (Since Arma 3 v1.94.145947)
- fovLeft Number: horizontal FOV in radians, the same asfovLeft value from the user profile (Since Arma 3 v1.94.145947)
- trippleHead Boolean: true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs) (Since Arma 3 v1.94.145947)
- Groups:
- Uncategorised
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - see the description
Examples
- Example 1:
_res = getResolution; // a 16/9 single monitor setup
[ 1360, // width 768, // height 867, // 2D viewport width 653, // 2D viewport height 1.77778, // aspect ratio 0.85 // UI scale ]
- Example 2:
_res = getResolution; // dedicated server
[ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
- Example 3:
_res = getResolution; // a triple 16/9 monitor setup
[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
- Example 4:
- Since Arma 3 v1.94.145947:
_res = getResolution; // 16/9 monitor setup
[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // trippleHead ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.
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Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.55
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
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