local: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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|1.00|= Game version
|1.00|= Game version


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=
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Revision as of 11:11, 5 August 2019

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Description

Description:
Check if given unit is local on the computer in Multiplayer games (see Locality in Multiplayer for general concepts).
This can be used when some activation fields or scripts need to be performed only on one computer. In Single player all objects are local.

Note1: Map created objects (those placed in Visitor) are local everywhere.
Note2: Since Arma 3 v1.53.132932 keyword local has been renamed to private for consistency and to avoid any confusion. However, this just makes the third example obsolete. It's core functionality still remains.
Problems:
In MP remote objects are not initialised in functions called by initline or init eventhandlers.
Groups:
Uncategorised

Syntax

Syntax:
local object
Parameters:
object: Object or Group (since Arma 3 v1.31.127204)
Return Value:
Boolean

Examples

Example 1:
SQS:?!local _unitName : hint "remote"
Example 2:
SQF:if (!local _unitName) then { hint "remote"; };
Example 3:
_isLocalGroup = local group _unit;

Additional Information

See also:
Local Event HandlerownersetOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: In multiplayer, a game logic will always be local to the host computer. This works on both dedicated and player-hosted servers.

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