setEffectiveCommander: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
||
Line 3: | Line 3: | ||
| arma3dev |= Game name | | arma3dev |= Game name | ||
|1.95| | |1.95|Game version= | ||
|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
|eff= local |Multiplayer Effects= | |eff= local |Multiplayer Effects= |
Revision as of 18:40, 1 September 2019
Description
- Description:
- Sets effectiveCommander of the given vehicle. Effective commander is the person who commands the vehicle, i.e. gives commands to the driver. Every time a person gets in or out of a vehicle, effective commander eligibility is recalculated by the engine based on the current crew. Use this command to force desired effective commander. In multiplayer, execute globally.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setEffectiveCommander person
- Parameters:
- vehicle: Object
- person: Object
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setEffectiveCommander player;
Additional Information
- See also:
- effectiveCommandercommander
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.95]][[ Category: arma3dev: New Scripting Commands | SETEFFECTIVECOMMANDER]][[ Category: arma3dev: Scripting Commands | SETEFFECTIVECOMMANDER]]
Notes
Bottom Section