forceWeatherChange: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
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|x1= <code>240 [[setOvercast]] 1;
|x1= <code>0 [[setOvercast]] 1;
360 [[setRain]] 1;
0 [[setRain]] 1;
[[forceWeatherChange]]; [[comment]] "force immediate change overriding smooth transition";</code> |EXAMPLE1=
[[forceWeatherChange]]; {{codecomment|Force immediate change overriding smooth transition}}</code> |EXAMPLE1=


| mp= Execute on server |= Multiplayer
| mp= Execute on server |= Multiplayer

Revision as of 21:46, 2 September 2019

Hover & click on the images for description

Description

Description:
Forces saved wanted settings for weather to be actual (BEWARE: Will cause lag).

NOTE The engine has own idea about the weather and will interfere with your scripted weather at every opportunity it gets. So don't give it the opportunity. In the editor's Intel there are Manual Override setting for many aspects of the weather. Select them to disable engine interference. Some commands such as setWaves and setLightnings will not even work until their respective settings are set to manual.
Multiplayer:
Execute on server
Groups:
Uncategorised

Syntax

Syntax:
forceWeatherChange
Return Value:
Nothing

Examples

Example 1:
0 setOvercast 1; 0 setRain 1; forceWeatherChange; Force immediate change overriding smooth transition

Additional Information

See also:
fogfogForecastsetFogovercastsetOvercastovercastForecastnextWeatherChangerainsetRainsetWindsimulWeatherSync

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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