forceWeatherChange: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code> | |x1= <code>0 [[setOvercast]] 1; | ||
0 [[setRain]] 1; | |||
[[forceWeatherChange]]; | [[forceWeatherChange]]; {{codecomment|Force immediate change overriding smooth transition}}</code> |EXAMPLE1= | ||
| mp= Execute on server |= Multiplayer | | mp= Execute on server |= Multiplayer |
Revision as of 21:46, 2 September 2019
Description
- Description:
- Forces saved wanted settings for weather to be actual (BEWARE: Will cause lag).
NOTE The engine has own idea about the weather and will interfere with your scripted weather at every opportunity it gets. So don't give it the opportunity. In the editor's Intel there are Manual Override setting for many aspects of the weather. Select them to disable engine interference. Some commands such as setWaves and setLightnings will not even work until their respective settings are set to manual. - Multiplayer:
- Execute on server
- Groups:
- Uncategorised
Syntax
- Syntax:
- forceWeatherChange
- Return Value:
- Nothing
Examples
- Example 1:
0 setOvercast 1; 0 setRain 1; forceWeatherChange; Force immediate change overriding smooth transition
Additional Information
- See also:
- fogfogForecastsetFogovercastsetOvercastovercastForecastnextWeatherChangerainsetRainsetWindsimulWeatherSync
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note