forceWeatherChange: Difference between revisions
Jump to navigation
Jump to search
m (Replace note with informative template) |
Lou Montana (talk | contribs) m (Text replacement - "server|= Exec" to "server |Exec=") |
||
Line 5: | Line 5: | ||
|1.16|Game version= | |1.16|Game version= | ||
|exec= server|= | |exec= server |Exec= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 22:27, 2 September 2019
Description
- Description:
- Forces saved wanted settings for weather to be actual (BEWARE: Will cause lag).
- Multiplayer:
- Execute on server
- Groups:
- Uncategorised
Syntax
- Syntax:
- forceWeatherChange
- Return Value:
- Nothing
Examples
- Example 1:
0 setOvercast 1; 0 setRain 1; forceWeatherChange; Force immediate change overriding smooth transition
Additional Information
- See also:
- fogfogForecastsetFogovercastsetOvercastovercastForecastnextWeatherChangerainsetRainsetWindsimulWeatherSync
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note