forceWeatherChange: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "server|= Exec" to "server |Exec=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Multiplayer " to "|Multiplayer= ") |
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[[forceWeatherChange]]; {{codecomment|Force immediate change overriding smooth transition}}</code> |EXAMPLE1= | [[forceWeatherChange]]; {{codecomment|Force immediate change overriding smooth transition}}</code> |EXAMPLE1= | ||
| mp= Execute on server |= | | mp= Execute on server |Multiplayer= | ||
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[nextWeatherChange]], [[rain]], [[setRain]], [[setWind]], [[simulWeatherSync]] |SEEALSO= | | [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[nextWeatherChange]], [[rain]], [[setRain]], [[setWind]], [[simulWeatherSync]] |SEEALSO= |
Revision as of 22:41, 2 September 2019
Description
- Description:
- Forces saved wanted settings for weather to be actual (BEWARE: Will cause lag).
- Multiplayer:
- Execute on server
- Groups:
- Uncategorised
Syntax
- Syntax:
- forceWeatherChange
- Return Value:
- Nothing
Examples
- Example 1:
0 setOvercast 1; 0 setRain 1; forceWeatherChange; Force immediate change overriding smooth transition
Additional Information
- See also:
- fogfogForecastsetFogovercastsetOvercastovercastForecastnextWeatherChangerainsetRainsetWindsimulWeatherSync
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note