BIS fnc taskCreate: Difference between revisions

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|x1= <code><nowiki>[</nowiki>[[civilian]],["task1"],["Do this and you get a cookie","Earn Cookie","cookiemarker"],[0,0,0],1,2,[[true]]] [[call]] [[BIS_fnc_taskCreate]]</code> |=  
|x1= <code><nowiki>[</nowiki>[[civilian]],["task1"],["Do this and you get a cookie","Earn Cookie","cookiemarker"],[0,0,0],1,2,[[true]]] [[call]] [[BIS_fnc_taskCreate]]</code> |Example1=


|x2= <code><nowiki>[</nowiki>[[west]],["task2"],["Good luck finding this cookie","Find Cookie","cookiemarker2"],[[objNull]],1,3,true] call [[BIS_fnc_taskCreate]] //Task without a map location</code> |=
|x2= <code><nowiki>[</nowiki>[[west]],["task2"],["Good luck finding this cookie","Find Cookie","cookiemarker2"],[[objNull]],1,3,true] call [[BIS_fnc_taskCreate]] //Task without a map location</code> |=

Revision as of 11:51, 3 September 2019

Hover & click on the images for description

Description

Description:
Create a task.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call BIS_fnc_taskCreate
Parameters:
owner: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types
taskID:
String - Task ID
Array - In the format of [task ID, parent task ID]
description:
Array - Task description in the format ["description", "title", "marker"]
String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID
destination (Optional): Task destination
Object - Use objNull to set no position
Array - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command
state (Optional): Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current
priority (Optional): Number - priority. When a current task is completed, system select a next one with the larges priority >= 0
showNotification (Optional): Boolean - true to show notification (default), false to disable it
type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
visibleIn3D (Optional): Boolean - true to make task always visible in 3D (default: false)
Return Value:
Boolean

Examples

Example 1:
[civilian,["task1"],["Do this and you get a cookie","Earn Cookie","cookiemarker"],[0,0,0],1,2,true] call BIS_fnc_taskCreate
Example 2:
[west,["task2"],["Good luck finding this cookie","Find Cookie","cookiemarker2"],objNull,1,3,true] call BIS_fnc_taskCreate //Task without a map location

Additional Information

See also:
BIS_fnc_deleteTaskBIS_fnc_setTaskBIS_fnc_setTaskLocalBIS_fnc_sharedObjectivesBIS_fnc_taskAlwaysVisibleBIS_fnc_taskChildrenBIS_fnc_taskCompletedBIS_fnc_taskCurrentBIS_fnc_taskDescriptionBIS_fnc_taskDestinationBIS_fnc_taskExistsBIS_fnc_taskHintBIS_fnc_taskParentBIS_fnc_taskRealBIS_fnc_taskSetAlwaysVisibleBIS_fnc_taskSetCurrentBIS_fnc_taskSetDescriptionBIS_fnc_taskSetDestinationBIS_fnc_taskSetStateBIS_fnc_taskSetTypeBIS_fnc_taskStateBIS_fnc_tasksUnitBIS_fnc_taskTypeBIS_fnc_taskTypeIconBIS_fnc_taskVarArma 3 Task FrameworkArma 3 Tasks Overhaul

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on February 2, 2018 - 13:15 (UTC)
Lou Montana
You can define a CfgTaskDescriptions part in description.ext, such as:
class CfgTaskDescriptions
{
	class myTask
	{
		title = $STR_MyTaskTitle;
		description = $STR_MyTaskDescription;
	};
};

This should allow tasks to be localised for every player in MP if created locally. You can use "myTask" as details parameter.