BIS fnc ambientAnimCombat: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Fix page and parameters) |
Lou Montana (talk | contribs) m (Update description's note) |
||
Line 8: | Line 8: | ||
| Play set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away. | | Play set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away. | ||
{{ | {{Informative | Animations can be cancelled using {{Inline code|_unit [[call]] '''BIS_fnc_ambientAnim__terminate'''}}.}} |Description= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [unit, animationSet, equipmentLevel, condition, behaviour] call [[BIS_fnc_ambientAnimCombat]] | | [unit, animationSet, equipmentLevel, condition, behaviour] call [[BIS_fnc_ambientAnimCombat]] |Syntax= | ||
|p1= unit: [[Object]] - Unit where the animations will be played |Parameter 1= | |p1= unit: [[Object]] - Unit where the animations will be played |Parameter 1= | ||
Line 33: | Line 33: | ||
* "ASIS" | * "ASIS" | ||
* "RANDOM" | * "RANDOM" | ||
| | |Parameter 3= | ||
|p4= condition: [[Code]] or [[String]] - (Optional, default {{Inline code|{ [[false]] <nowiki>}</nowiki>}}) condition that if true frees the unit from the animation loop |Parameter 4= | |p4= condition: [[Code]] or [[String]] - (Optional, default {{Inline code|{ [[false]] <nowiki>}</nowiki>}}) condition that if true frees the unit from the animation loop |Parameter 4= | ||
|p5= behaviour: [[String]] - (Optional, default "COMBAT") behaviour the unit should go to, when freed. Default "COMBAT" | |p5= behaviour: [[String]] - (Optional, default "COMBAT") behaviour the unit should go to, when freed. Default "COMBAT" |Parameter 5= | ||
| [[Nothing]] |Return value= | | [[Nothing]] |Return value= |
Revision as of 00:02, 8 September 2019
Description
- Description:
- Play set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, animationSet, equipmentLevel, condition, behaviour] call BIS_fnc_ambientAnimCombat
- Parameters:
- unit: Object - Unit where the animations will be played
- animationSet: String - (Optional, default "STAND") The animation set to play. Possible values are:
- "STAND"
- "STAND_IA"
- "SIT_LOW"
- "KNEEL"
- "LEAN"
- "WATCH"
- "WATCH1"
- "WATCH2"
- equipmentLevel: String - (Optional, default "RANDOM") The equipment level of the unit. Possible values are:
- "NONE"
- "LIGHT"
- "MEDIUM"
- "FULL"
- "ASIS"
- "RANDOM"
- condition: Code or String - (Optional, default
{ false }
) condition that if true frees the unit from the animation loop - behaviour: String - (Optional, default "COMBAT") behaviour the unit should go to, when freed. Default "COMBAT"
- Return Value:
- Nothing
Examples
- Example 1:
[_unit, "STAND", "FULL", { (player distance _this) < 5 }] call BIS_fnc_ambientAnimCombat;
Additional Information
- See also:
- BIS_fnc_ambientAnim
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note