BIS fnc taskCreate: Difference between revisions

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|1.00|Game version=
|1.00|Game version=
|eff= global|Multiplayer Arguments=
 
|arg= global|Multiplayer Arguments=
 
|eff= global|Multiplayer Effects=
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<br>[[Side]] - set tasks of all objects of the given side
<br>[[Side]] - set tasks of all objects of the given side
<br>[[Array]] - collection of above types |PARAMETER1=
<br>[[Array]] - collection of above types |PARAMETER1=
|p2= '''taskID''':
|p2= '''taskID''':
<br>[[String]] - Task ID
<br>[[String]] - Task ID
<br>[[Array]] - In the format of [task ID, parent task ID] |PARAMETER2=
<br>[[Array]] - In the format of [task ID, parent task ID] |PARAMETER2=
|p3= '''description''':
|p3= '''description''':
<br>[[Array]] - Task description in the format ["description", "title", "marker"]
<br>[[Array]] - Task description in the format ["description", "title", "marker"]
<br>[[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID |PARAMETER3=
<br>[[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID |PARAMETER3=
|p4= '''destination''' (Optional): Task destination
|p4= '''destination''' (Optional): Task destination
<br>[[Object]] - Use [[objNull]] to set no position
<br>[[Object]] - Use [[objNull]] to set no position
<br>[[Array]] - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command |PARAMETER4=
<br>[[Array]] - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command |PARAMETER4=
|p5= '''state''' (Optional): Task state
|p5= '''state''' (Optional): Task state
<br>[[String]] - can be one of following:
<br>[[String]] - can be one of following:
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<br>"CANCELED"
<br>"CANCELED"
<br>[[Boolean]] - true to set the task as current |PARAMETER5=
<br>[[Boolean]] - true to set the task as current |PARAMETER5=
|p6= '''priority''' (Optional): [[Number]] - priority. When a current task is completed, system select a next one with the larges priority >{{=}} 0 |PARAMETER6=
|p6= '''priority''' (Optional): [[Number]] - priority. When a current task is completed, system select a next one with the larges priority >{{=}} 0 |PARAMETER6=
|p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it |PARAMETER7=
|p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it |PARAMETER7=
|p8= '''type''' (Optional): [[String]] - task type from CfgTaskTypes, if not defined, type "" is being used |PARAMETER8=
|p8= '''type''' (Optional): [[String]] - task type from CfgTaskTypes, if not defined, type "" is being used |PARAMETER8=
|p9= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false) |PARAMETER9=
|p9= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false) |PARAMETER9=


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|x1= <code><nowiki>[</nowiki>[[civilian]],["task1"],["Do this and you get a cookie","Earn Cookie","cookiemarker"],[0,0,0],1,2,[[true]]] [[call]] [[BIS_fnc_taskCreate]]</code> |Example1=
|x1= <code><nowiki>[</nowiki>[[civilian]], ["task1"], ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0] ,1, 2, [[true]]] [[call]] [[BIS_fnc_taskCreate]];</code> |Example1=


|x2= <code><nowiki>[</nowiki>[[west]],["task2"],["Good luck finding this cookie","Find Cookie","cookiemarker2"],[[objNull]],1,3,true] call [[BIS_fnc_taskCreate]] //Task without a map location</code> |=
|x2= <code><nowiki>[</nowiki>[[west]], ["task2"], ["Good luck finding this cookie", "Find Cookie", "cookiemarker2"], [[objNull]], 1, 3, [[true]]] [[call]] [[BIS_fnc_taskCreate]]; {{cc|Task without a map location}}</code> |Example2=
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};</syntaxhighlight>
};</syntaxhighlight>
This should allow tasks to be localised for every player in MP '''if created locally'''.
This should allow tasks to be localised for every player in MP '''if created locally'''.
You can use "myTask" as ''details'' parameter.
You can use "myTask" as ''description'' (3<sup>rd</sup>) parameter.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 19:54, 9 September 2019

Hover & click on the images for description

Description

Description:
Create a task.
See Arma 3 Task Framework and Arma 3 Tasks Overhaul for further information.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call BIS_fnc_taskCreate
Parameters:
owner: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types
taskID:
String - Task ID
Array - In the format of [task ID, parent task ID]
description:
Array - Task description in the format ["description", "title", "marker"]
String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID
destination (Optional): Task destination
Object - Use objNull to set no position
Array - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command
state (Optional): Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current
priority (Optional): Number - priority. When a current task is completed, system select a next one with the larges priority >= 0
showNotification (Optional): Boolean - true to show notification (default), false to disable it
type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
visibleIn3D (Optional): Boolean - true to make task always visible in 3D (default: false)
Return Value:
Boolean

Examples

Example 1:
[civilian, ["task1"], ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0] ,1, 2, true] call BIS_fnc_taskCreate;
Example 2:
[west, ["task2"], ["Good luck finding this cookie", "Find Cookie", "cookiemarker2"], objNull, 1, 3, true] call BIS_fnc_taskCreate; // Task without a map location

Additional Information

See also:
BIS_fnc_deleteTaskBIS_fnc_setTaskBIS_fnc_setTaskLocalBIS_fnc_sharedObjectivesBIS_fnc_taskAlwaysVisibleBIS_fnc_taskChildrenBIS_fnc_taskCompletedBIS_fnc_taskCurrentBIS_fnc_taskDescriptionBIS_fnc_taskDestinationBIS_fnc_taskExistsBIS_fnc_taskHintBIS_fnc_taskParentBIS_fnc_taskRealBIS_fnc_taskSetAlwaysVisibleBIS_fnc_taskSetCurrentBIS_fnc_taskSetDescriptionBIS_fnc_taskSetDestinationBIS_fnc_taskSetStateBIS_fnc_taskSetTypeBIS_fnc_taskStateBIS_fnc_tasksUnitBIS_fnc_taskTypeBIS_fnc_taskTypeIconBIS_fnc_taskVarArma 3 Task FrameworkArma 3 Tasks Overhaul

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on February 2, 2018 - 13:15 (UTC)
Lou Montana
You can define a CfgTaskDescriptions part in description.ext, such as:
class CfgTaskDescriptions
{
	class myTask
	{
		title = $STR_MyTaskTitle;
		description = $STR_MyTaskDescription;
	};
};

This should allow tasks to be localised for every player in MP if created locally. You can use "myTask" as description (3rd) parameter.