BIS fnc taskCreate: Difference between revisions
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|1.00|Game version= | |1.00|Game version= | ||
|eff= global|Multiplayer | |||
|arg= global|Multiplayer Arguments= | |||
|eff= global|Multiplayer Effects= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<br>[[Side]] - set tasks of all objects of the given side | <br>[[Side]] - set tasks of all objects of the given side | ||
<br>[[Array]] - collection of above types |PARAMETER1= | <br>[[Array]] - collection of above types |PARAMETER1= | ||
|p2= '''taskID''': | |p2= '''taskID''': | ||
<br>[[String]] - Task ID | <br>[[String]] - Task ID | ||
<br>[[Array]] - In the format of [task ID, parent task ID] |PARAMETER2= | <br>[[Array]] - In the format of [task ID, parent task ID] |PARAMETER2= | ||
|p3= '''description''': | |p3= '''description''': | ||
<br>[[Array]] - Task description in the format ["description", "title", "marker"] | <br>[[Array]] - Task description in the format ["description", "title", "marker"] | ||
<br>[[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID |PARAMETER3= | <br>[[String]] - [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] class name, if empty string is used then [[Description.ext#CfgTaskDescriptions|CfgTaskDescriptions]] is searched for a class matching the tasks TaskID |PARAMETER3= | ||
|p4= '''destination''' (Optional): Task destination | |p4= '''destination''' (Optional): Task destination | ||
<br>[[Object]] - Use [[objNull]] to set no position | <br>[[Object]] - Use [[objNull]] to set no position | ||
<br>[[Array]] - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command |PARAMETER4= | <br>[[Array]] - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command |PARAMETER4= | ||
|p5= '''state''' (Optional): Task state | |p5= '''state''' (Optional): Task state | ||
<br>[[String]] - can be one of following: | <br>[[String]] - can be one of following: | ||
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<br>"CANCELED" | <br>"CANCELED" | ||
<br>[[Boolean]] - true to set the task as current |PARAMETER5= | <br>[[Boolean]] - true to set the task as current |PARAMETER5= | ||
|p6= '''priority''' (Optional): [[Number]] - priority. When a current task is completed, system select a next one with the larges priority >{{=}} 0 |PARAMETER6= | |p6= '''priority''' (Optional): [[Number]] - priority. When a current task is completed, system select a next one with the larges priority >{{=}} 0 |PARAMETER6= | ||
|p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it |PARAMETER7= | |p7= '''showNotification''' (Optional): [[Boolean]] - true to show notification (default), false to disable it |PARAMETER7= | ||
|p8= '''type''' (Optional): [[String]] - task type from CfgTaskTypes, if not defined, type "" is being used |PARAMETER8= | |p8= '''type''' (Optional): [[String]] - task type from CfgTaskTypes, if not defined, type "" is being used |PARAMETER8= | ||
|p9= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false) |PARAMETER9= | |p9= '''visibleIn3D''' (Optional): [[Boolean]] - true to make task always visible in 3D (default: false) |PARAMETER9= | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code><nowiki>[</nowiki>[[civilian]],["task1"],["Do this and you get a cookie","Earn Cookie","cookiemarker"],[0,0,0],1,2,[[true]]] [[call]] [[BIS_fnc_taskCreate]]</code> |Example1= | |x1= <code><nowiki>[</nowiki>[[civilian]], ["task1"], ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0] ,1, 2, [[true]]] [[call]] [[BIS_fnc_taskCreate]];</code> |Example1= | ||
|x2= <code><nowiki>[</nowiki>[[west]],["task2"],["Good luck finding this cookie","Find Cookie","cookiemarker2"],[[objNull]],1,3,true] call [[BIS_fnc_taskCreate]] | |x2= <code><nowiki>[</nowiki>[[west]], ["task2"], ["Good luck finding this cookie", "Find Cookie", "cookiemarker2"], [[objNull]], 1, 3, [[true]]] [[call]] [[BIS_fnc_taskCreate]]; {{cc|Task without a map location}}</code> |Example2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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};</syntaxhighlight> | };</syntaxhighlight> | ||
This should allow tasks to be localised for every player in MP '''if created locally'''. | This should allow tasks to be localised for every player in MP '''if created locally'''. | ||
You can use "myTask" as '' | You can use "myTask" as ''description'' (3<sup>rd</sup>) parameter. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 19:54, 9 September 2019
Description
- Description:
- Create a task.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [owner, taskID, description, destination, state, priority, showNotification, type, visibleIn3D] call BIS_fnc_taskCreate
- Parameters:
- owner: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types - taskID:
String - Task ID
Array - In the format of [task ID, parent task ID] - description:
Array - Task description in the format ["description", "title", "marker"]
String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID - destination (Optional): Task destination
Object - Use objNull to set no position
Array - Either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command - state (Optional): Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current - priority (Optional): Number - priority. When a current task is completed, system select a next one with the larges priority >= 0
- showNotification (Optional): Boolean - true to show notification (default), false to disable it
- type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
- visibleIn3D (Optional): Boolean - true to make task always visible in 3D (default: false)
- Return Value:
- Boolean
Examples
- Example 1:
[civilian, ["task1"], ["Do this and you get a cookie", "Earn Cookie", "cookiemarker"], [0,0,0] ,1, 2, true] call BIS_fnc_taskCreate;
- Example 2:
[west, ["task2"], ["Good luck finding this cookie", "Find Cookie", "cookiemarker2"], objNull, 1, 3, true] call BIS_fnc_taskCreate; // Task without a map location
Additional Information
- See also:
- BIS_fnc_deleteTaskBIS_fnc_setTaskBIS_fnc_setTaskLocalBIS_fnc_sharedObjectivesBIS_fnc_taskAlwaysVisibleBIS_fnc_taskChildrenBIS_fnc_taskCompletedBIS_fnc_taskCurrentBIS_fnc_taskDescriptionBIS_fnc_taskDestinationBIS_fnc_taskExistsBIS_fnc_taskHintBIS_fnc_taskParentBIS_fnc_taskRealBIS_fnc_taskSetAlwaysVisibleBIS_fnc_taskSetCurrentBIS_fnc_taskSetDescriptionBIS_fnc_taskSetDestinationBIS_fnc_taskSetStateBIS_fnc_taskSetTypeBIS_fnc_taskStateBIS_fnc_tasksUnitBIS_fnc_taskTypeBIS_fnc_taskTypeIconBIS_fnc_taskVarArma 3 Task FrameworkArma 3 Tasks Overhaul
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 2, 2018 - 13:15 (UTC)
- Lou Montana
-
You can define a CfgTaskDescriptions part in description.ext, such as:
class CfgTaskDescriptions { class myTask { title = $STR_MyTaskTitle; description = $STR_MyTaskDescription; }; };
This should allow tasks to be localised for every player in MP if created locally. You can use "myTask" as description (3rd) parameter.