switchLight: Difference between revisions

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m (Fix description and MP effects)
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|1.00|Game version=
|1.00|Game version=
|eff= local |MP Effects=
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| Controls whether a lamp is lit or not. Originally was designed to work with CfgNonAIVehicles class "StreetLamp" only. Since Arma 3 v1.92 this command was extended to work with Arma 3 street lights.|DESCRIPTION=
| Controls whether a lamp is lit or not.
{{Feature arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only;
since {{arma3}} v1.92 this command was extended to work with street lights.}} |DESCRIPTION=
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| lamp '''switchLight''' mode |SYNTAX=
| lamp [[switchLight]] mode |SYNTAX=


|p1= lamp: [[Object]] |PARAMETER1=
|p1= lamp: [[Object]] |PARAMETER1=


|p2= mode: [[String]] - Mode can be: "ON", "OFF" or "AUTO" (Lamp is on only during nighttime, default) |PARAMETER2=
|p2= mode: [[String]] - Mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default) |PARAMETER2=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1 = <code>([[object]] 12345) [[switchLight]] "OFF";</code>|=
 
|x2 = <code>[[nearestObject]] <nowiki>[</nowiki>[[player]], "Streetlamp"] [[switchLight]] "OFF";</code>|=
|x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code>|EXAMPLE1=
|x3 = <code>[[cursorObject]] [[switchLight]] "ON";</code>|=
 
|x2= <code>[[nearestObject]] <nowiki>[</nowiki>[[player]], "Streetlamp"] [[switchLight]] "OFF";</code>|EXAMPLE2=
 
|x3= <code>[[cursorObject]] [[switchLight]] "ON";</code> |EXAMPLE3=
| [[lightIsOn]] |SEEALSO=
| [[lightIsOn]] |SEEALSO=
}}
}}


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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on January 23, 2010
<dt class="note">'''[[User:Vasek7|vasek7]]'''
<dd class="note">
If you want turn street lamp off in ArmA2, the syntax is:<br>
ID959522=position player nearestObject 959522<br>
ID959522 switchLight "off"


<dd class="notedate">Posted on September 16, 2013
<dd class="notedate">Posted on September 16, 2013
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
<dd class="note">
<dd class="note">
In ArmA3 use [[setHit]] instead:
''Before {{arma3}} v1.92'' use [[setHit]] instead:
 
<code>_lamp = [[nearestObject]] <nowiki>[</nowiki>[[player]], "Lamps_base_F"];
<code>_lamp = [[nearestObject]] <nowiki>[</nowiki>[[player]], "Lamps_base_F"];
_lamp [[setHit]] ["light_1_hitpoint", 0.97]; //off
_lamp [[setHit]] ["light_1_hitpoint", 0.97]; {{cc|off}}
_lamp [[setHit]] ["light_1_hitpoint", 0]; //on</code>
_lamp [[setHit]] ["light_1_hitpoint", 0]; {{cc|on}}</code>


Switch all lights off in the 500 radius of player:
Switch all lights off in the 500 radius of player:
<code>{
<code>[[private]] _lamps = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500];
[[for]] "_i" [[from]] 0 [[to]] [[count]] [[getAllHitPointsDamage]] _x - 1 [[do]]
 
{
[[for]] "_i" [[from]] 0 [[to]] [[count]] [[getAllHitPointsDamage]] _x -1 [[do]]
{
{
_x [[setHitIndex]] [_i, 0.97];
_x [[setHitIndex]] [_i, 0.97];
};
};
}  
} [[forEach]] _lamps;</code>
[[forEach]] [[nearestObjects]]
[
[[player]],
[
"Lamps_base_F",
"PowerLines_base_F",
"PowerLines_Small_base_F"
],
500
];</code>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|SWITCHLIGHT]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|SWITCHLIGHT]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|SWITCHLIGHT]]
[[Category:Scripting Commands ArmA|SWITCHLIGHT]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]

Revision as of 21:18, 9 October 2019

Hover & click on the images for description

Description

Description:
Controls whether a lamp is lit or not.
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; since Arma 3 v1.92 this command was extended to work with street lights.
Groups:
Uncategorised

Syntax

Syntax:
lamp switchLight mode
Parameters:
lamp: Object
mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
Return Value:
Nothing

Examples

Example 1:
(object 12345) switchLight "OFF";
Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
Example 3:
cursorObject switchLight "ON";

Additional Information

See also:
lightIsOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 16, 2013
Killzone_Kid
Before Arma 3 v1.92 use setHit instead: _lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on Switch all lights off in the 500 radius of player: private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;

Bottom Section