allowDamage: Difference between revisions
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| arma2 | | | arma2 |Introduced in game= | ||
|1.00|= | |1.00|Version= | ||
|arg= local |MPARGUMENTS= | |arg= local |MPARGUMENTS= | ||
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| Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as [[setHit]], [[setHitIndex]], [[setHitPointDamage]] or [[setDamage]]. To check if damage is allowed at current locality, see [[isDamageAllowed]]. | | Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as [[setHit]], [[setHitIndex]], [[setHitPointDamage]] or [[setDamage]]. To check if damage is allowed at current locality, see [[isDamageAllowed]].<br> | ||
<br> | |||
{{Important|This command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect}} |DESCRIPTION= | {{Important | This command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect}} |DESCRIPTION= | ||
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| object | | object [[allowDamage]] allow |SYNTAX= | ||
|p1= object: [[Object]] | |p1= object: [[Object]] |PARAMETER1= | ||
|p2= allow: [[Boolean]] | |p2= allow: [[Boolean]] |PARAMETER2= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[allowDamage]] [[false]];</code> |EXAMPLE1= | |x1= <code>[[player]] [[allowDamage]] [[false]];</code> |EXAMPLE1= | ||
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| [[isDamageAllowed]], [[setDamage]], [[setHit]], [[setHitIndex]], [[setHitPointDamage]] |SEEALSO= | | [[isDamageAllowed]], [[setDamage]], [[setHit]], [[setHitIndex]], [[setHitPointDamage]] |SEEALSO= | ||
|mp= | |mp= |MPBEHAVIOUR= | ||
}} | }} | ||
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<dd class="notedate">Posted on September 2, 2013 | <dd class="notedate">Posted on September 2, 2013 | ||
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note"> | <dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note"> | ||
<code>_object allowDamage false</code> | <code>_object [[allowDamage]] [[false]];</code> | ||
has the same effect as | has the same effect as | ||
<code>_object [[addEventHandler]] ["HandleDamage", {0}];</code> | |||
'''except for buildings that are native to the map'''; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category:Scripting Commands| | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 15:17, 15 December 2019
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as setHit, setHitIndex, setHitPointDamage or setDamage. To check if damage is allowed at current locality, see isDamageAllowed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object allowDamage allow
- Parameters:
- object: Object
- allow: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player allowDamage false;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on September 2, 2013
- AgentRev
-
_object allowDamage false;
has the same effect as_object addEventHandler ["HandleDamage", {0}];
except for buildings that are native to the map; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server