BIS fnc moduleLightning: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>") |
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"Eat that!", | "Eat that!", | ||
{ | { | ||
<nowiki | [<nowiki/>[[cursorTarget]],[[nil]],[[true]]<nowiki>]</nowiki> [[spawn]] [[BIS_fnc_moduleLightning]]; | ||
[[cursorTarget]] [[setDamage]] 1; | [[cursorTarget]] [[setDamage]] 1; | ||
}, | }, |
Revision as of 10:55, 19 March 2020
Description
- Description:
- Zeus lightning strike.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, nil, activate] call BIS_fnc_moduleLightning
- Parameters:
- target: Object - Where the lightning bolt hits.
- nil: Nothing - Not used
- activate: Boolean - True to activate, false does nothing
- Return Value:
- Nothing
Examples
- Example 1:
player addAction [ "Eat that!", { [cursorTarget,nil,true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
- Example 2:
[] spawn//Who gets hit first? ;) { { [_x,nil,true] spawn BIS_fnc_moduleLightning; sleep random 5; } forEach (allMissionObjects "" call BIS_fnc_arrayShuffle); };
Additional Information
- See also:
- See also needed
Notes
-
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