endl: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
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[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on July 15, 2020 - 11:50 (UTC)</dd> | |||
<dt class="note">[[User:7erra|7erra]]</dt> | |||
<dd class="note"> | |||
{{Inline code|[[toArray]] [[endl]]}} results in {{Inline code|[13, 10]}}. {{Inline code|[[toString]] [13, 10]}} is therefore equivalent (or at least very similar) to [[endl]]. | |||
</dd> | |||
</dl> | |||
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Revision as of 12:50, 15 July 2020
Description
- Description:
- Creates a string containing a line break, similar to lineBreak for text. The name is inspired by c++ std::endl (end line). The command returns "\r\n", which contains control characters rather than printable characters: The line break works for diag_log and ctrlSetText. It doesn't work with the hint because hint interprets printable "\n" as line break instead. Alternatively one can use toString command to get other characters.
- Groups:
- Uncategorised
Syntax
- Syntax:
- endl
- Return Value:
- String - line break
Examples
- Example 1:
diag_log ("line1" + endl + "line2");
- Example 2:
_ctrl = findDisplay 46 ctrlCreate ["RscTextMulti", -1]; _ctrl ctrlSetPosition [0,0,1,1]; _ctrl ctrlCommit 0; _ctrl ctrlSetText format ["line1%1line2%1line3", endl];
Additional Information
Notes
-
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