vectorMagnitudeSqr: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Fix username deletion mistake)
No edit summary
Line 12: Line 12:
| [[vectorMagnitudeSqr]] vector |SYNTAX=
| [[vectorMagnitudeSqr]] vector |SYNTAX=


|p1= vector: [[Array]] |PARAMETER1=
|p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER1=


| [[Number]] |RETURNVALUE=
| [[Number]] |RETURNVALUE=

Revision as of 17:28, 19 July 2020

Hover & click on the images for description

Description

Description:
Squared magnitude of a 3D vector.
Groups:
Uncategorised

Syntax

Syntax:
vectorMagnitudeSqr vector
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22) Algorithm: Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2); It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.

Bottom Section