vectorMagnitudeSqr: Difference between revisions
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| [[vectorMagnitudeSqr]] vector |SYNTAX= | | [[vectorMagnitudeSqr]] vector |SYNTAX= | ||
|p1= vector: [[Array]] |PARAMETER1= | |p1= vector: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)|PARAMETER1= | ||
| [[Number]] |RETURNVALUE= | | [[Number]] |RETURNVALUE= |
Revision as of 17:28, 19 July 2020
Description
- Description:
- Squared magnitude of a 3D vector.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vectorMagnitudeSqr vector
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_sizeSqr = vectorMagnitudeSqr [0,3,4]; // returns 25
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpvectorNormalizedvectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22) Algorithm:
Vector = [x,y,z]; Result = (x ^ 2) + (y ^ 2) + (z ^ 2);
It is recommended to use vectorMagnitudeSqr instead of BIS_fnc_magnitudeSqr.