setDamage: Difference between revisions
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Revision as of 12:00, 2 August 2006
Description
- Description:
- Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. See also getDammage Note: This function is identical to setDammage. It was introduced to fix a spelling error in original function name. Note: Setting a unit's damage to a negative value will set their health to full, but impair their aim.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldier1 setDamage 1
Additional Information
- See also:
- See also needed
Notes
-
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