setDamage: Difference between revisions

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Revision as of 12:00, 2 August 2006

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Description

Description:
Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. See also getDammage Note: This function is identical to setDammage. It was introduced to fix a spelling error in original function name. Note: Setting a unit's damage to a negative value will set their health to full, but impair their aim.
Groups:
Uncategorised

Syntax

Syntax:
object setDamage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
soldier1 setDamage 1

Additional Information

See also:
See also needed

Notes

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Notes

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