BIS fnc spawn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "\[\[[Cc]ategory:[ _]?Arma[ _]3:[ _]([^|]*)[ _]?\|.*\]\]" to "{{GameCategory|arma3|$1}}")
Line 57: Line 57:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
<!-- Appropriate categories go here e.g. [[Category:Arma 3: Functions|{{uc:{{PAGENAME}}}}]] -->
<!-- Appropriate categories go here e.g. {{GameCategory|arma3|Functions}} -->


[[Category:Functions|{{uc:spawn}}]]
[[Category:Functions|{{uc:spawn}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:spawn}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:spawn}}]]

Revision as of 11:50, 5 January 2021

Hover & click on the images for description

Description

Description:
Execute given code with or without parameter.
Execution:
spawn
Groups:
Program Flow

Syntax

Syntax:
[params, code] spawn BIS_fnc_spawn;
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Nothing

Alternative Syntax

Syntax:
code spawn BIS_fnc_spawn;
Parameters:
code: Code
Return Value:
Nothing

Examples

Example 1:
Show a message for the current player. [["Hello"], {hint (_this select 0);}] spawn BIS_fnc_spawn;
Example 2:
Show a message to all connected players. [[["Hello"], {hint (_this select 0);}], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP;
Example 3:
Alternative syntax {hint "Hello";} spawn BIS_fnc_spawn;

Additional Information

See also:
BIS_fnc_execFSMBIS_fnc_execRemoteBIS_fnc_execVMBIS_fnc_call

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section