waypointAttachObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)?\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
Line 58: Line 58:
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 21:16, 10 January 2021

Hover & click on the images for description

Description

Description:
Attaches a static object via it is numeric ID to the given waypoint.
Groups:
Waypoints

Syntax

Syntax:
waypoint waypointAttachObject objectID
Parameters:
waypoint: Array - format Waypoint
objectID: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint waypointAttachObject object
Parameters:
waypoint: Array - format Waypoint
object: Object - static object
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] waypointAttachObject 1234;
Example 2:
private _wp = group player addWaypoint [[1907.5, 5746.5, 0.00144196], 0]; _wp waypointAttachObject ((waypointPosition _wp) nearestObject 66220);

Additional Information

See also:
waypointAttachedObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section