BIS fnc scriptedMove: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma2oa |Game name=
| arma2oa |Game name=
Line 7: Line 6:


|gr1 = Object Manipulation |GROUP1=
|gr1 = Object Manipulation |GROUP1=
____________________________________________________________________________________________


| Force a unit to turn towards and walk to  |Description=
| Force a unit to turn towards and walk to  |Description=
____________________________________________________________________________________________


| [unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]] |Syntax=
| [unit, waypoints'', code, walkAnim, animLength''] call [[BIS_fnc_scriptedMove]] |Syntax=
Line 25: Line 22:


| [[Script_(Handle)|Script Handle]] |Return value=
| [[Script_(Handle)|Script Handle]] |Return value=
____________________________________________________________________________________________


|x1= <code>[myUnit, [<nowiki/>[[getMarkerPos]] "wp1", [[getMarkerPos]] "wp2", [[getMarkerPos]] "wp3"]] [[call]] [[BIS_fnc_scriptedMove]];</code> |Example 1=
|x1= <code>[myUnit, [<nowiki/>[[getMarkerPos]] "wp1", [[getMarkerPos]] "wp2", [[getMarkerPos]] "wp3"]] [[call]] [[BIS_fnc_scriptedMove]];</code> |Example 1=
____________________________________________________________________________________________


| [[move]], [[setDriveOnPath]] |See also=
| [[move]], [[setDriveOnPath]] |See also=

Revision as of 23:46, 16 January 2021

Hover & click on the images for description

Description

Description:
Force a unit to turn towards and walk to
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[unit, waypoints, code, walkAnim, animLength] call BIS_fnc_scriptedMove
Parameters:
unit: Object
waypoints: Array of Positions
code: Code - (Optional, default {}) code to run after waypoint completion
walkAnim: String - (Optional, default "AmovPercMwlkSnonWnonDf")
animLength: Number - (not optional if walkAnim is defined)
Return Value:
Script Handle

Examples

Example 1:
[myUnit, [getMarkerPos "wp1", getMarkerPos "wp2", getMarkerPos "wp3"]] call BIS_fnc_scriptedMove;

Additional Information

See also:
movesetDriveOnPath

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section