glanceAt: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]OFP[ _]Elite *(\|.*)?\]\]" to "{{GameCategory|ofpe|Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma1 |Game name= | | arma1 |Game name= | ||
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|gr1 = Unit Control |GROUP1= | |gr1 = Unit Control |GROUP1= | ||
| Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully. | | Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully. | ||
How frequently the unit(s) is/are glancing there depends on behaviour. |DESCRIPTION= | How frequently the unit(s) is/are glancing there depends on behaviour. |DESCRIPTION= | ||
| unit(s) '''glanceAt''' position |SYNTAX= | | unit(s) '''glanceAt''' position |SYNTAX= | ||
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> |EXAMPLE1= | |x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> |EXAMPLE1= | ||
|x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> |EXAMPLE2= | |x2= <code>[_someSoldier, _otherSoldier] [[glanceAt]] [[markerPos]] "markerOne"</code> |EXAMPLE2= | ||
| [[lookAt]], [[commandWatch]], [[doWatch]] |SEEALSO= | | [[lookAt]], [[commandWatch]], [[doWatch]] |SEEALSO= |
Revision as of 01:43, 17 January 2021
Description
- Description:
- Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) glanceAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
_someSoldier glanceAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne"
Additional Information
- See also:
- lookAtcommandWatchdoWatch
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Unit Control
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands