ropeAttachTo: Difference between revisions
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Ropes and Sling Loading |GROUP1= | |gr1= Ropes and Sling Loading |GROUP1= | ||
| Attaches entity to the rope end with optional offset. For detach operation use [[ropeDetach]].|Description= | | Attaches entity to the rope end with optional offset. For detach operation use [[ropeDetach]].|Description= | ||
|[entity, toPoint, ropeEndDownVector] [[ropeAttachTo]] rope |Syntax= | |[entity, toPoint, ropeEndDownVector] [[ropeAttachTo]] rope |Syntax= | ||
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| [[Nothing]] |Return value= | | [[Nothing]] |Return value= | ||
|x1 = <code>[veh1, [0,0,0], [0,0,-1]] [[ropeAttachTo]] ([[ropes]] heli1 [[select]] 0);</code> |Example1= | |x1 = <code>[veh1, [0,0,0], [0,0,-1]] [[ropeAttachTo]] ([[ropes]] heli1 [[select]] 0);</code> |Example1= |
Revision as of 02:12, 17 January 2021
Description
- Description:
- Attaches entity to the rope end with optional offset. For detach operation use ropeDetach.
- Groups:
- Ropes and Sling Loading
Syntax
- Syntax:
- [entity, toPoint, ropeEndDownVector] ropeAttachTo rope
- Parameters:
- [entity, toPoint, ropeEndDownVector]: Array
- entity: Object - entity to be attached to the end of rope
- toPoint (Optional): String or Array - position for the rope end, either a memory point String or relative offset Array
- ropeEndDownVector (Optional): String or Array, either a memory point String or relative vector Array. If String is given, then ropeEndDownVector is calculated from toPoint towards ropeEndDownVector memory point. Default: [0,0,-1]
- rope: Object - the rope to which entity will be attached to
- Return Value:
- Nothing
Examples
- Example 1:
[veh1, [0,0,0], [0,0,-1]] ropeAttachTo (ropes heli1 select 0);
Additional Information
- See also:
- ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown
Notes
-
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