ropeAttachTo: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Ropes and Sling Loading |GROUP1=
|gr1= Ropes and Sling Loading |GROUP1=
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| Attaches entity to the rope end with optional offset. For detach operation use [[ropeDetach]].|Description=
| Attaches entity to the rope end with optional offset. For detach operation use [[ropeDetach]].|Description=
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|[entity, toPoint, ropeEndDownVector] [[ropeAttachTo]] rope |Syntax=
|[entity, toPoint, ropeEndDownVector] [[ropeAttachTo]] rope |Syntax=
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| [[Nothing]] |Return value=
| [[Nothing]] |Return value=
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|x1 = <code>[veh1, [0,0,0], [0,0,-1]] [[ropeAttachTo]] ([[ropes]] heli1 [[select]] 0);</code> |Example1=
|x1 = <code>[veh1, [0,0,0], [0,0,-1]] [[ropeAttachTo]] ([[ropes]] heli1 [[select]] 0);</code> |Example1=

Revision as of 02:12, 17 January 2021

Hover & click on the images for description

Description

Description:
Attaches entity to the rope end with optional offset. For detach operation use ropeDetach.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
[entity, toPoint, ropeEndDownVector] ropeAttachTo rope
Parameters:
[entity, toPoint, ropeEndDownVector]: Array
entity: Object - entity to be attached to the end of rope
toPoint (Optional): String or Array - position for the rope end, either a memory point String or relative offset Array
ropeEndDownVector (Optional): String or Array, either a memory point String or relative vector Array. If String is given, then ropeEndDownVector is calculated from toPoint towards ropeEndDownVector memory point. Default: [0,0,-1]
rope: Object - the rope to which entity will be attached to
Return Value:
Nothing

Examples

Example 1:
[veh1, [0,0,0], [0,0,-1]] ropeAttachTo (ropes heli1 select 0);

Additional Information

See also:
ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown

Notes

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Notes

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