setLightAmbient: Difference between revisions

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{{Command|Comments=
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| arma1 |Game name=
| arma1 |Game name=
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|eff= local |Multiplayer Effects=
|eff= local |Multiplayer Effects=
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| Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]].|DESCRIPTION=
| Set ambient color of light. This includes surfaces that '''face away''' from the light, unlike [[setLightColor]].|DESCRIPTION=
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| light [[setLightAmbient]] [r, g, b] |SYNTAX=
| light [[setLightAmbient]] [r, g, b] |SYNTAX=
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|x1= <code>myLight [[setLightAmbient]] [0.5,0,0]; {{cc|produces red light around the origin source}}</code> |EXAMPLE1=
|x1= <code>myLight [[setLightAmbient]] [0.5,0,0]; {{cc|produces red light around the origin source}}</code> |EXAMPLE1=
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| [[setLightColor]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |SEEALSO=
| [[setLightColor]], [[setLightBrightness]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |SEEALSO=

Revision as of 02:41, 17 January 2021

Hover & click on the images for description

Description

Description:
Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
Groups:
Lights

Syntax

Syntax:
light setLightAmbient [r, g, b]
Parameters:
light: Object
[r, g, b]: Array of Numbers
Return Value:
Nothing

Examples

Example 1:
myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source

Additional Information

See also:
setLightColorsetLightBrightnesslightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Aug 17, 2007 - 07:15
ColonelSandersLite

To clarify:
setLightAmbient - Terrain and surrounding objects are bathed in this colour.
setLightColor - Controls the "haze" seen around the lightsource (ex flares).
Posted on Mar 25, 2014 - 10:06
ffur2007slx2_5
When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.

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