setBleedingRemaining: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Command|Comments=
{{Command|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 7: Line 6:


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
____________________________________________________________________________________________


| Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. |DESCRIPTION=
| Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. |DESCRIPTION=
____________________________________________________________________________________________


| unit '''setBleedingRemaining''' time |SYNTAX=
| unit '''setBleedingRemaining''' time |SYNTAX=
Line 29: Line 26:
</code>|EXAMPLE2=
</code>|EXAMPLE2=


____________________________________________________________________________________________


| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] |SEEALSO=  
| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
}}
}}



Revision as of 02:52, 17 January 2021

Hover & click on the images for description

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
Groups:
Object Manipulation

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemainingisBurningisBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section