setBleedingRemaining: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. |DESCRIPTION= | | Sets for how many seconds injured unit leaves blood trail. The unit damage must be ><nowiki>=</nowiki> 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0 and no blood trail is left behind. |DESCRIPTION= | ||
| unit '''setBleedingRemaining''' time |SYNTAX= | | unit '''setBleedingRemaining''' time |SYNTAX= | ||
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</code>|EXAMPLE2= | </code>|EXAMPLE2= | ||
| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] |SEEALSO= | | [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 02:52, 17 January 2021
Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;
Additional Information
- See also:
- getBleedingRemainingisBurningisBleeding
Notes
-
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