glanceAt: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
||
Line 25: | Line 25: | ||
}} | }} | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> |
Revision as of 14:41, 17 January 2021
Description
- Description:
- Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
- Groups:
- Unit Control
Syntax
- Syntax:
- unit(s) glanceAt position
- Parameters:
- unit(s): Object or Array
- position: Object or Array
- Return Value:
- Nothing
Examples
- Example 1:
_someSoldier glanceAt _otherSoldier
- Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne"
Additional Information
- See also:
- lookAtcommandWatchdoWatch
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Unit Control
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands