BIS fnc fireSupportCluster: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1 = Supports |GROUP1=
|gr1 = Supports


| Virtual fire support - cluster shell.|Description=
| Virtual fire support - cluster shell.


| [position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn [[BIS_fnc_fireSupportCluster]] |Syntax=
| [position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn [[BIS_fnc_fireSupportCluster]]




|p1= position: [[Position]], [[Object]] or [[String]] - Can be position, an object, or a marker |Parameter 1=
|p1= position: [[Position]], [[Object]] or [[String]] - Can be position, an object, or a marker


|p2= ammo: [[String]] - (Optional, default "G_40mm_HEDP") Ammunition class, [[nil]] or empty string to use 40mm HEDP shells |Parameter 2=
|p2= ammo: [[String]] - (Optional, default "G_40mm_HEDP") Ammunition class, [[nil]] or empty string to use 40mm HEDP shells


|p3= radius: [[Number]] - (Optional, default 100) Radius of the area in metres |Parameter 3=
|p3= radius: [[Number]] - (Optional, default 100) Radius of the area in metres


|p4= rounds: [[Array]] - (Optional, default [1,20]) Number of rounds to be fired, can be:
|p4= rounds: [[Array]] - (Optional, default [1,20]) Number of rounds to be fired, can be:
*0: Number of shells
*0: Number of shells
*1: Number of submunition |Parameter 4=
*1: Number of submunition


|p5= delay: [[Array]] or [[Number]] - (Optional, default 10) Delay between rounds in seconds, can be [[Number]] for precise delay or [[Array]] to set min and max delay |Parameter 5=
|p5= delay: [[Array]] or [[Number]] - (Optional, default 10) Delay between rounds in seconds, can be [[Number]] for precise delay or [[Array]] to set min and max delay


|p6= conditionEnd: [[Code]] - (Optional, default {}) Condition to end fire support |Parameter 6=
|p6= conditionEnd: [[Code]] - (Optional, default {}) Condition to end fire support


|p7= safeZone: [[Number]] - (Optional, default 0) Safezone radius in metres |Parameter 7=
|p7= safeZone: [[Number]] - (Optional, default 0) Safezone radius in metres


|p8= altitude: [[Number]] - (Optional, default 100) Altitude in metres where the submunition will be spawned |Parameter 8=
|p8= altitude: [[Number]] - (Optional, default 100) Altitude in metres where the submunition will be spawned


|p9= velocity: [[Number]] - (Optional, default 100) Descending velocity, in m/s |Parameter 9=
|p9= velocity: [[Number]] - (Optional, default 100) Descending velocity, in m/s


|p10= sounds: [[Array]] - (Optional, default [""]) Strings of sounds to be played on the incoming submunition |Parameter 10=
|p10= sounds: [[Array]] - (Optional, default [""]) Strings of sounds to be played on the incoming submunition |Parameter 10=




| [[Boolean]] |Return value=
| [[Boolean]]


|exec= spawn |Execution=
|exec= spawn |Execution=


|x1= <code> [BIS_Player,"G_40mm_HEDP",100,[4,10],10] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>|Example 1=
|x1= <code> [BIS_Player,"G_40mm_HEDP",100,[4,10],10] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>


|x2= <code> [ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{[[daytime]] > 20},75,500,150,["shell1","shell2"] ] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>|Example 2=
|x2= <code> [ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{[[daytime]] > 20},75,500,150,["shell1","shell2"] ] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>


|x3= <code> ["BIS_mrkTargetArea","",100,[4,10],10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>|Example 3=
|x3= <code> ["BIS_mrkTargetArea","",100,[4,10],10,{BIS_Player [[distance]] BIS_EscapeZone < 100}] [[spawn]] [[BIS_fnc_fireSupportCluster]];</code>


| [[BIS_fnc_fireSupport]], [[BIS_fnc_fireSupportVirtual]] |See also=
| [[BIS_fnc_fireSupport]], [[BIS_fnc_fireSupportVirtual]]
}}
}}



Revision as of 23:02, 17 January 2021

Hover & click on the images for description

Description

Description:
Virtual fire support - cluster shell.
Execution:
spawn
Groups:
Supports

Syntax

Syntax:
[position,ammo,radius,rounds,delay,conditionEnd,safezone,altitude,velocity,sounds] spawn BIS_fnc_fireSupportCluster
Parameters:
position: Position, Object or String - Can be position, an object, or a marker
ammo: String - (Optional, default "G_40mm_HEDP") Ammunition class, nil or empty string to use 40mm HEDP shells
radius: Number - (Optional, default 100) Radius of the area in metres
rounds: Array - (Optional, default [1,20]) Number of rounds to be fired, can be:
  • 0: Number of shells
  • 1: Number of submunition
delay: Array or Number - (Optional, default 10) Delay between rounds in seconds, can be Number for precise delay or Array to set min and max delay
conditionEnd: Code - (Optional, default {}) Condition to end fire support
safeZone: Number - (Optional, default 0) Safezone radius in metres
altitude: Number - (Optional, default 100) Altitude in metres where the submunition will be spawned
velocity: Number - (Optional, default 100) Descending velocity, in m/s
sounds: Array - (Optional, default [""]) Strings of sounds to be played on the incoming submunition
Return Value:
Boolean

Examples

Example 1:
[BIS_Player,"G_40mm_HEDP",100,[4,10],10] spawn BIS_fnc_fireSupportCluster;
Example 2:
[ BIS_Victim,"G_40mm_HEDP",100,[5,25],10,{daytime > 20},75,500,150,["shell1","shell2"] ] spawn BIS_fnc_fireSupportCluster;
Example 3:
["BIS_mrkTargetArea","",100,[4,10],10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupportCluster;

Additional Information

See also:
BIS_fnc_fireSupportBIS_fnc_fireSupportVirtual

Notes

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