BIS fnc music: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma2oa | | arma2oa | ||
|1.00 | |1.00 | ||
|gr1 = Sound | |gr1 = Sound | ||
| Randomly play provided tracks defined in [[Description.ext#CfgMusic|CfgMusic]] and does a 3 seconds [[fadeMusic|fade out]]. This function takes [[accTime]] into account. See also [[BIS_fnc_jukebox]]. | | Randomly play provided tracks defined in [[Description.ext#CfgMusic|CfgMusic]] and does a 3 seconds [[fadeMusic|fade out]]. This function takes [[accTime]] into account. See also [[BIS_fnc_jukebox]]. | ||
| [tracklist, delay] call [[BIS_fnc_music]] | | [tracklist, delay] call [[BIS_fnc_music]] | ||
|p1= tracklist: [[Array]] of [[String|Strings]] - (Optional, default all game musics) a list of [[Description.ext#CfgMusic|CfgMusic]] classes | |p1= tracklist: [[Array]] of [[String|Strings]] - (Optional, default all game musics) a list of [[Description.ext#CfgMusic|CfgMusic]] classes | ||
|p2= delay: [[Number]] - (Optional, default 3) delay in seconds between tracks | |p2= delay: [[Number]] - (Optional, default 3) delay in seconds between tracks | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code><nowiki>[</nowiki>["myMusic1", "myMusic2"], 1] [[call]] [[BIS_fnc_music]];</code> | |x1= <code><nowiki>[</nowiki>["myMusic1", "myMusic2"], 1] [[call]] [[BIS_fnc_music]];</code> | ||
|x2= <code>[] [[call]] [[BIS_fnc_music]]; {{codecomment|// will play all game tracks}}</code> | |x2= <code>[] [[call]] [[BIS_fnc_music]]; {{codecomment|// will play all game tracks}}</code> | ||
| [[playMusic]], [[BIS_fnc_jukebox]] | | [[playMusic]], [[BIS_fnc_jukebox]] | ||
}} | }} |
Revision as of 23:39, 17 January 2021
Description
- Description:
- Randomly play provided tracks defined in CfgMusic and does a 3 seconds fade out. This function takes accTime into account. See also BIS_fnc_jukebox.
- Execution:
- call
- Groups:
- Sound
Syntax
- Syntax:
- [tracklist, delay] call BIS_fnc_music
- Parameters:
- tracklist: Array of Strings - (Optional, default all game musics) a list of CfgMusic classes
- delay: Number - (Optional, default 3) delay in seconds between tracks
- Return Value:
- Nothing
Examples
- Example 1:
[["myMusic1", "myMusic2"], 1] call BIS_fnc_music;
- Example 2:
[] call BIS_fnc_music; // will play all game tracks
Additional Information
- See also:
- playMusicBIS_fnc_jukebox
Notes
-
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