BIS fnc shakeMap: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 5: | Line 5: | ||
|version1= 1.78 | |version1= 1.78 | ||
|gr1= Map and Markers | |gr1= Map and Markers | ||
<!--|arg= local--> | <!--|arg= local--> |
Revision as of 23:48, 17 January 2021
Description
- Description:
- "Camera shake" function for the map. Shakes the map for a given amount of time with a given amount of force around the given camera center. Exits if map is not open.
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [duration, magnitude, center] call BIS_fnc_shakeMap
- Parameters:
- duration: Number - Duration of the effect
- magnitude: Number - Magnitude of the shaking force
- center: Array - Center position of the effect
- Return Value:
- Nothing
Examples
- Example 1:
[2,20,getMarkerPos "BIS_markerExtraction0"] call BIS_fnc_shakeMap;
- Example 2:
[2,20,getPos player] call BIS_fnc_shakeMap;
Additional Information
- See also:
- BIS_fnc_shakeMapEH
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note