BIS fnc setHitPointDamage: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
||
Line 1: | Line 1: | ||
{{Function | {{Function | ||
| arma3 | | arma3 | ||
|1.68 | |1.68 | ||
|gr1 = Object Manipulation | |gr1 = Object Manipulation | ||
| Sets damage to HitPoint with dependency or not. | | Sets damage to HitPoint with dependency or not. | ||
| [object, hitPoint, damage, useDependency] call [[BIS_fnc_setHitPointDamage]] | | [object, hitPoint, damage, useDependency] call [[BIS_fnc_setHitPointDamage]] | ||
|p1= object: [[Object]] - Entity to which damage applies | |p1= object: [[Object]] - Entity to which damage applies | ||
|p2= hitPoint: [[String]] - HitPoint to which damage applies | |p2= hitPoint: [[String]] - HitPoint to which damage applies | ||
|p3= damage: [[Number]] - Amount of damage to apply | |p3= damage: [[Number]] - Amount of damage to apply | ||
|p4= useDependency (Optional, default [[true]]): [[Boolean]] | |p4= useDependency (Optional, default [[true]]): [[Boolean]] | ||
* [[true]] - distribute damage to dependent HitPoints as well | * [[true]] - distribute damage to dependent HitPoints as well | ||
* [[false]] - apply damage to given HitPoint only | * [[false]] - apply damage to given HitPoint only | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[<nowiki/>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code> | |x1= <code>[<nowiki/>[[player]], "HitFace", 0.9] [[call]] [[BIS_fnc_setHitPointDamage]];</code> | ||
| [[setHitPointDamage]] | | [[setHitPointDamage]] | ||
}} | }} | ||
Revision as of 23:48, 17 January 2021
Description
- Description:
- Sets damage to HitPoint with dependency or not.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
- Parameters:
- object: Object - Entity to which damage applies
- hitPoint: String - HitPoint to which damage applies
- damage: Number - Amount of damage to apply
- useDependency (Optional, default true): Boolean
- Return Value:
- Nothing
Examples
- Example 1:
[player, "HitFace", 0.9] call BIS_fnc_setHitPointDamage;
Additional Information
- See also:
- setHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note