findCover: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Broken Commands | |gr1= Broken Commands | ||
| Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.<br><br> | | Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.<br><br> | ||
{{Important | Not implemented in Arma 2 or Arma 3, always returns [[objNull]]}} | {{Important | Not implemented in Arma 2 or Arma 3, always returns [[objNull]]}} | ||
|p1= object: [[Object]] | | object '''findCover''' [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject] | ||
|p2= [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]: [[Array]] | |||
|p1= object: [[Object]] | |||
|p2= [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]: [[Array]] | |||
|p3= position: [[Array]] - format [[Position]] |=Paramater 3 | |p3= position: [[Array]] - format [[Position]] |=Paramater 3 | ||
|p4= hidePosition: [[Array]] - format [[getHideFrom]]. Position of that which the unit should hide from | |p4= hidePosition: [[Array]] - format [[getHideFrom]]. Position of that which the unit should hide from | ||
|p5= maxDist: [[Number]] | |p5= maxDist: [[Number]] | ||
|p6= minDist: [[Number]] (Optional) | |p6= minDist: [[Number]] (Optional) | ||
|p7= visibilityPosition: [[Array]] - format [[Position]] (Optional) used to select cover that unit can see in that direction from | |p7= visibilityPosition: [[Array]] - format [[Position]] (Optional) used to select cover that unit can see in that direction from | ||
|p8= ignoreObject: [[Object]] (Optional) Ignore this object in visibility check | |p8= ignoreObject: [[Object]] (Optional) Ignore this object in visibility check | ||
| [[Object]] - always [[objNull]] | | [[Object]] - always [[objNull]] | ||
|x1= - | |x1= - | ||
| [[getHideFrom]], [[setHideBehind]], [[isHidden]] | | [[getHideFrom]], [[setHideBehind]], [[isHidden]] | ||
}} | }} |
Revision as of 00:34, 18 January 2021
Description
- Description:
- Returns the object around where the unit finds cover. The minDist, visibilityPosition and ignoreObject parameters are optional.
- Groups:
- Broken Commands
Syntax
- Syntax:
- object findCover [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]
- Parameters:
- object: Object
- [position, hidePosition, maxDist, minDist, visibilityPosition, ignoreObject]: Array
- position: Array - format Position
- hidePosition: Array - format getHideFrom. Position of that which the unit should hide from
- maxDist: Number
- minDist: Number (Optional)
- visibilityPosition: Array - format Position (Optional) used to select cover that unit can see in that direction from
- ignoreObject: Object (Optional) Ignore this object in visibility check
- Return Value:
- Object - always objNull
Examples
- Example 1:
- -
Additional Information
- See also:
- getHideFromsetHideBehindisHidden
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on July 4, 2015 - 22:01 (UTC)
- SnowSky
- An alternative function in Arma 3 might be BIS_fnc_findSafePos