getResolution: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma2oa | | arma2oa | ||
|1.55 | |1.55 | ||
|gr1= System | |gr1= System | ||
|gr2= GUI Control | |gr2= GUI Control | ||
| Returns an array containing all information about current client screen resolution in format:<br> | | Returns an array containing all information about current client screen resolution in format:<br> | ||
Line 37: | Line 37: | ||
{{!}} 1.777777(…) {{!}}{{!}} 1.6 {{!}}{{!}} 1.25 {{!}}{{!}} 1.333333(…) {{!}}{{!}} 5.333333(…) | {{!}} 1.777777(…) {{!}}{{!}} 1.6 {{!}}{{!}} 1.25 {{!}}{{!}} 1.333333(…) {{!}}{{!}} 5.333333(…) | ||
{{!}}} | {{!}}} | ||
}} | }} | ||
| [[getResolution]] | | [[getResolution]] | ||
| [[Array]] - see the description | | [[Array]] - see the description | ||
|x1= <code>_res = [[getResolution]]; {{cc|a 16/9 single monitor setup}}</code> | |x1= <code>_res = [[getResolution]]; {{cc|a 16/9 single monitor setup}}</code> | ||
Line 51: | Line 51: | ||
1.77778, {{cc|aspect ratio}} | 1.77778, {{cc|aspect ratio}} | ||
0.85 {{cc|UI scale}} | 0.85 {{cc|UI scale}} | ||
]</code> | ]</code> | ||
|x2= <code>_res = [[getResolution]]; {{cc|dedicated server}}</code> | |x2= <code>_res = [[getResolution]]; {{cc|dedicated server}}</code> | ||
<code>[ | <code>[ | ||
Line 60: | Line 60: | ||
1.33333, {{cc|aspect ratio}} | 1.33333, {{cc|aspect ratio}} | ||
0.85 {{cc|UI scale}} | 0.85 {{cc|UI scale}} | ||
]</code> | ]</code> | ||
|x3= <code>_res = [[getResolution]]; {{cc|a triple 16/9 monitor setup}}</code> | |x3= <code>_res = [[getResolution]]; {{cc|a triple 16/9 monitor setup}}</code> | ||
<code>[ | <code>[ | ||
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5.33333, {{cc|aspect ratio}} | 5.33333, {{cc|aspect ratio}} | ||
0.55 {{cc|UI scale}} | 0.55 {{cc|UI scale}} | ||
]</code> | ]</code> | ||
|x4= {{Since|arma3|1.94.145947}}:<code>_res = [[getResolution]]; {{cc|16/9 monitor setup}}</code> | |x4= {{Since|arma3|1.94.145947}}:<code>_res = [[getResolution]]; {{cc|16/9 monitor setup}}</code> | ||
Line 82: | Line 82: | ||
1.33333, {{cc|fovLeft}} | 1.33333, {{cc|fovLeft}} | ||
false {{cc|tripleHead}} | false {{cc|tripleHead}} | ||
]</code> | ]</code> | ||
| [[getObjectFOV]], [[worldToScreen]], [[screenToWorld]], [[safeZoneX]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]] | | [[getObjectFOV]], [[worldToScreen]], [[screenToWorld]], [[safeZoneX]], [[safeZoneY]], [[safeZoneW]], [[safeZoneH]] | ||
}} | }} | ||
Revision as of 00:40, 18 January 2021
Description
- Description:
- Returns an array containing all information about current client screen resolution in format:
[screenW, screenH, viewPortW, viewPortH, aspectRatio, uiScale, fovTop, fovLeft, tripleHead]
Where:- screenW: Number - width of the screen in pixels
- screenH: Number - height of the screen in pixels
- viewPortW: Number - width of the 4:3 view port in pixels
- viewPortH: Number - height of the 4:3 view port in pixels
- aspectRatio: Number - screen aspect ratio
- uiScale: Number - the scale of the UI, which affects view port size:
Arma 3 Very Small Small Normal Large Very Large 0.47 0.55 0.7 0.85 1
- fovTop: Number - vertical FOV in radians, the same as fovTop value from the user profile (Template:Since)
- fovLeft: Number - horizontal FOV in radians, the same asfovLeft value from the user profile (Template:Since)
- tripleHead: Boolean - true if user has triple head screen (see also safeZoneXAbs, safeZoneWAbs) (Template:Since)
- Groups:
- SystemGUI Control
Syntax
- Syntax:
- getResolution
- Return Value:
- Array - see the description
Examples
- Example 1:
_res = getResolution; // a 16/9 single monitor setup
[ 1360, // width 768, // height 867, // 2D viewport width 653, // 2D viewport height 1.77778, // aspect ratio 0.85 // UI scale ]
- Example 2:
_res = getResolution; // dedicated server
[ 160, // width 120, // height 136, // 2D viewport width 102, // 2D viewport height 1.33333, // aspect ratio 0.85 // UI scale ]
- Example 3:
_res = getResolution; // a triple 16/9 monitor setup
[ 5760, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 5.33333, // aspect ratio 0.55 // UI scale ]
- Example 4:
- Template:Since:
_res = getResolution; // 16/9 monitor setup
[ 1920, // width 1080, // height 792, // 2D viewport width 594, // 2D viewport height 1.77778, // aspect ratio 0.55, // UI scale 0.75, // fovTop 1.33333, // fovLeft false // tripleHead ]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 05:38, 20 December 2010
- tom_48_97
- This command can be useful to play a video (see this function BIS_fnc_playVideo) in the given format if you have compiled it for different UI scale.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.55
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: System
- Command Group: GUI Control
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands