joinSilent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.06 | |1.06 | ||
|gr1= Groups | |gr1= Groups | ||
|arg= global | |arg= global | ||
|eff= global | |eff= global | ||
| Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. | | Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[joinSilent]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. | ||
| unitArray '''joinSilent''' group | | unitArray '''joinSilent''' group | ||
|p1= unitArray: [[Array]] - units to join group | |p1= unitArray: [[Array]] - units to join group | ||
|p2= group: [[Object]] or [[Group]] | |p2= group: [[Object]] or [[Group]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> | |x1= <code>[_unitOne, _unitTwo] [[joinSilent]] ([[group]] [[player]]);</code> | ||
|x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code> | |x2= <code>[_unitOne, _unitTwo] [[joinSilent]] [[player]];</code> | ||
| [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]] | | [[join]], [[joinAs]], [[joinAsSilent]], [[group]], [[leader]] | ||
}} | }} |
Revision as of 01:01, 18 January 2021
Description
- Description:
- Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
- Groups:
- Groups
Syntax
- Syntax:
- unitArray joinSilent group
- Parameters:
- unitArray: Array - units to join group
- group: Object or Group
- Return Value:
- Nothing
Examples
- Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
- Example 2:
[_unitOne, _unitTwo] joinSilent player;
Additional Information
- See also:
- joinjoinAsjoinAsSilentgroupleader
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2014 - 23:22 (UTC)
- ThorViking
- If all units of a group are joined to another group then the first group will be NULL-group afterward.