periscopeElevation: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
|game1= arma3 | |game1= arma3 | ||
|version= 2.00 | |version= 2.00 | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|gr2= Animations | |gr2= Animations | ||
|descr= Returns current periscope elevation value, see also [[elevatePeriscope]]. | |descr= Returns current periscope elevation value, see also [[elevatePeriscope]]. | ||
|s1= vehicle [[periscopeElevation]] turretPath | |s1= vehicle [[periscopeElevation]] turretPath | ||
|p1= vehicle: [[Object]] - vehicle with periscope tech | |p1= vehicle: [[Object]] - vehicle with periscope tech | ||
|p2= turretPath: [[Array]] - turret path | |p2= turretPath: [[Array]] - turret path | ||
Line 19: | Line 19: | ||
|r1= [[Array]] - in format [elevation, locked], where: | |r1= [[Array]] - in format [elevation, locked], where: | ||
* elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret | * elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret | ||
* locked: [[Boolean]] - whether or not user override is blocked | * locked: [[Boolean]] - whether or not user override is blocked | ||
|x1= <code>_eddie [[periscopeElevation]] [0];</code> | |x1= <code>_eddie [[periscopeElevation]] [0];</code> | ||
|seealso= [[elevatePeriscope]], [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]] | |seealso= [[elevatePeriscope]], [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]] | ||
}} | }} | ||
Revision as of 01:31, 18 January 2021
Description
- Description:
- Returns current periscope elevation value, see also elevatePeriscope.
- Groups:
- Object ManipulationAnimations
Syntax
- Syntax:
- vehicle periscopeElevation turretPath
- Parameters:
- vehicle: Object - vehicle with periscope tech
- turretPath: Array - turret path
- Return Value:
- Array - in format [elevation, locked], where:
Examples
- Example 1:
_eddie periscopeElevation [0];
Additional Information
Notes
-
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