setEffectCondition: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Triggers | |gr1= Triggers | ||
| The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. | | The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result. | ||
Line 11: | Line 11: | ||
*If the result is a [[Boolean|boolean]] and [[true]], the effect is launched. | *If the result is a [[Boolean|boolean]] and [[true]], the effect is launched. | ||
*If the result is an [[object]], the effect is launched if the result is the player or the player vehicle. | *If the result is an [[object]], the effect is launched if the result is the player or the player vehicle. | ||
*If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. | *If the result is an [[Array|array]], the effect is launched if the result contains the player or the player vehicle. | ||
| trigger '''setEffectCondition''' statement | | trigger '''setEffectCondition''' statement | ||
|p1= trigger: [[Object]] | |p1= trigger: [[Object]] | ||
|p2= statement: [[String]] | |p2= statement: [[String]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|s2= waypoint '''setEffectCondition''' statement | |s2= waypoint '''setEffectCondition''' statement | ||
|p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |PARAMETER21= | |p21= waypoint: [[Waypoint]] - [[Array]] format [[Waypoint]] |PARAMETER21= | ||
|p22= statement: [[String]] |PARAMETER22= | |p22= statement: [[String]] |PARAMETER22= | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>_triggerObj [[setEffectCondition]] "thisList";</code> | |x1= <code>_triggerObj [[setEffectCondition]] "thisList";</code> | ||
| [[createTrigger]] | | [[createTrigger]] | ||
}} | }} |
Revision as of 11:12, 18 January 2021
Description
- Description:
- The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
- Groups:
- Triggers
Syntax
- Syntax:
- trigger setEffectCondition statement
- Parameters:
- trigger: Object
- statement: String
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- waypoint setEffectCondition statement
- Parameters:
- waypoint: Waypoint - Array format Waypoint
- statement: String
- Return Value:
- Nothing
Examples
- Example 1:
_triggerObj setEffectCondition "thisList";
Additional Information
- See also:
- createTrigger
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Triggers
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands