waypointAttachObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - " <h3 style="display:none">Bottom Section</h3>" to "")
Line 38: Line 38:
}}
}}


<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 14:10, 18 January 2021

Hover & click on the images for description

Description

Description:
Attaches a static object via it is numeric ID to the given waypoint.
Groups:
Waypoints

Syntax

Syntax:
waypoint waypointAttachObject objectID
Parameters:
waypoint: Array - format Waypoint
objectID: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint waypointAttachObject object
Parameters:
waypoint: Array - format Waypoint
object: Object - static object
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] waypointAttachObject 1234;
Example 2:
private _wp = group player addWaypoint [[1907.5, 5746.5, 0.00144196], 0]; _wp waypointAttachObject ((waypointPosition _wp) nearestObject 66220);

Additional Information

See also:
waypointAttachedObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note