handgunMagazine: Difference between revisions

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m (Text replacement - "(\| * )+\}\}" to "}}")
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| '''handgunMagazine''' unit
| '''handgunMagazine''' unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]


| [[Array]]
| [[Array]]


|x1= <code>[[hint]] [[str]] [[handgunMagazine]] [[player]]; //["16Rnd_9x21_Mag"]
|x1= <code>[[hint]] [[str]] [[handgunMagazine]] [[player]]; //["16Rnd_9x21_Mag"]
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};
};
</code>
</code>


| [[handgunWeapon]], [[handgunItems]], [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[primaryWeaponMagazine]], [[secondaryWeaponMagazine]], [[binocularMagazine]]
| [[handgunWeapon]], [[handgunItems]], [[addHandgunItem]], [[removeHandgunItem]], [[removeAllHandgunItems]], [[primaryWeaponMagazine]], [[secondaryWeaponMagazine]], [[binocularMagazine]]

Revision as of 17:39, 18 January 2021

Hover & click on the images for description

Description

Description:
Collects all loaded magazines from all handgunWeapon muzzles and returns them in Array, otherwise it returns []. This command is used for infantry weapons only.
Groups:
Unit Inventory

Syntax

Syntax:
handgunMagazine unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
hint str handgunMagazine player; //["16Rnd_9x21_Mag"]
Example 2:
_array = handgunMagazine player; if (count _array > 0) then { hint ("Handgun is loaded with " + (_array select 0) + "!"); } else { if (handgunWeapon player != "") then { hint "Handgun is not loaded!"; } else { hint "Player doesn't have a handgun!"; }; };

Additional Information

See also:
handgunWeaponhandgunItemsaddHandgunItemremoveHandgunItemremoveAllHandgunItemsprimaryWeaponMagazinesecondaryWeaponMagazinebinocularMagazine

Notes

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