setDamage: Difference between revisions

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m (Text replacement - "|1.5 " to "| ")
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|s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}}
|s2= object [[setDamage]] [damage, useEffects] {{Since|arma3|1.67|y}}


|p21= object: [[Object]] |PARAMETER21=
|p21= object: [[Object]]


|p22= [damage, useEffects]: [[Array]] |PARAMETER22=
|p22= [damage, useEffects]: [[Array]]


|p23= damage: [[Number]] |PARAMETER23=
|p23= damage: [[Number]]


|p24= useEffects: [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] |PARAMETER24=
|p24= useEffects: [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]]


|r2= [[Nothing]]
|r2= [[Nothing]]

Revision as of 18:07, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
damage: Number
Return Value:
Return value needed

Alternative Syntax

Syntax:
object setDamage [damage, useEffects] Template:Since
Parameters:
object: Object
[damage, useEffects]: Array
damage: Number
useEffects: Boolean - false to skip destruction effects. Default: true
Return Value:
Nothing

Examples

Example 1:
_soldier1 setDamage 1;
Example 2:
_house1 setDamage [1, false];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 29, 2015 - 11:23 (UTC)
KamikazeXeX
Using this possible overrides individual hit damages such as setHitPointDamage ["HitHead", _value]; if you're having issues try setting hitdamage after setdamage.
Posted on April 17, 2006‎ - 07:36 (CEST)
Fragorl
In OFP, setting a unit's damage to a negative value will set it is health to full, but impair their aim.