scudState: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
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<dd class="notedate">Posted on August 4, 2006 - 10:58 | <dd class="notedate">Posted on August 4, 2006 - 10:58</dd> | ||
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note"> | <dt class="note">[[User:Hardrock|hardrock]]<dd class="note"> | ||
This command checks the scud status (Non-integral values are used to indicate transition between states). | This command checks the scud status (Non-integral values are used to indicate transition between states). |
Revision as of 00:58, 30 January 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- scudName: Object
- Return Value:
- Return value needed
Examples
- Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:58
- hardrock
-
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).