BIS fnc ambientAnimCombat: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
||
Line 42: | Line 42: | ||
| [[BIS_fnc_ambientAnim]] | | [[BIS_fnc_ambientAnim]] | ||
}} | }} | ||
[[Category:Functions|{{uc:ambientAnimCombat}}]] | [[Category:Functions|{{uc:ambientAnimCombat}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:ambientAnimCombat}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:ambientAnimCombat}}]] |
Revision as of 22:24, 31 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Ambient
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object - Unit where the animations will be played
- animationSet: String - (Optional, default "STAND") The animation set to play. Possible values are:
- "STAND"
- "STAND_IA"
- "SIT_LOW"
- "KNEEL"
- "LEAN"
- "WATCH"
- "WATCH1"
- "WATCH2"
- equipmentLevel: String - (Optional, default "RANDOM") The equipment level of the unit. Possible values are:
- "NONE"
- "LIGHT"
- "MEDIUM"
- "FULL"
- "ASIS"
- "RANDOM"
- condition: Code or String - (Optional, default
{ false }
) condition that if true frees the unit from the animation loop - behaviour: String - (Optional, default "COMBAT") behaviour the unit should go to, when freed. Default "COMBAT"
- Return Value:
- Return value needed
Examples
- Example 1:
[_unit, "STAND", "FULL", { (player distance _this) < 5 }] call BIS_fnc_ambientAnimCombat;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note