BIS fnc moduleLightning: Difference between revisions
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} [[forEach]] ([[allMissionObjects]] "" [[call]] [[BIS_fnc_arrayShuffle]]); | } [[forEach]] ([[allMissionObjects]] "" [[call]] [[BIS_fnc_arrayShuffle]]); | ||
};</code> | };</code> | ||
|seealso= | |seealso= | ||
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Revision as of 15:48, 6 February 2021
Description
Syntax
- Syntax:
- [target, nil, activate] call BIS_fnc_moduleLightning
- Parameters:
- target: Object - Where the lightning bolt hits.
- nil: Nothing - Not used
- activate: Boolean - true to activate, false does nothing
- Return Value:
- Nothing
Examples
- Example 1:
player addAction [ "Eat that!", { [cursorTarget,nil,true] spawn BIS_fnc_moduleLightning; cursorTarget setDamage 1; }, [], 1.5, true, true, "", "!isNull cursorTarget" ];
- Example 2:
[] spawn//Who gets hit first? ;) { { [_x,nil,true] spawn BIS_fnc_moduleLightning; sleep random 5; } forEach (allMissionObjects "" call BIS_fnc_arrayShuffle); };
Additional Information
- See also:
- See also needed
Notes
-
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