setParticleClass: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Command " to "{{RV|type=command ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
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| Sets particle source parameters using existing particle config from <tt>CfgCloudlets</tt> class. Use [[setParticleParams]] subsequently if you need to overwrite some values. | | Sets particle source parameters using existing particle config from <tt>CfgCloudlets</tt> class. Use [[setParticleParams]] subsequently if you need to overwrite some values. | ||
{{ | {{Feature | important | If <tt>CfgCloudlets</tt> class contains [[Simple_Expression | simple expressions]], they will not be evaluated by this command, which might make the whole class unusable in script.}} | ||
| source '''setParticleClass''' className | | source '''setParticleClass''' className |
Revision as of 02:12, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Particles
Syntax
- Syntax:
- Syntax needed
- Parameters:
- source: Object - particle source
- className: String - CfgCloudlets class
- Return Value:
- Return value needed
Examples
- Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 28, 2015 - 21:17 (UTC)
- Waffle SS.
- This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.