setParticleClass

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Introduced with Arma 3 version 0.50
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
0.50

Description

Description:
Sets particle source parameters using existing particle config from CfgCloudlets class. Use setParticleParams subsequently if you need to overwrite some values.
If CfgCloudlets class contains simple expressions, they will not be evaluated by this command, which might make the whole class unusable in script.

Syntax

Syntax:
source setParticleClass className
Parameters:
source: Object - particle source
className: String - CfgCloudlets class
Return Value:
Nothing

Examples

Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];

Additional Information

Multiplayer:
-
See also:
Arma 3 Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop

Notes

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Notes

Bottom Section

Posted on June 28, 2015 - 21:17 (UTC)
Waffle SS.
This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.