drawIcon: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma1 | |game1= arma1 | ||
|1.00 | |version1= 1.00 | ||
|gr1= GUI Control - Map | |gr1= GUI Control - Map | ||
| Draws an icon on the map. | |descr= Draws an icon on the map. This command needs to be called every frame, preferably using the [[User_Interface_Event_Handlers#onDraw|onDraw]] UI Event Handler. | ||
| map | |s1= map [[drawIcon]] [texture, color, position, width, height, angle, text, shadow, textSize, font, align] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
|p2 = [texture, | |p2= texture: [[String]] - Icon texture | ||
| | |p3= color: [[Array]] - Text and icon color in format [r,g,b,a] | ||
| | |p4= position: [[Position2D]], [[Position3D]] or [[Object]] | ||
|p5= width: [[Number]] - Width of the icon (but not the text) | |||
|p6= height: [[Number]] - Height of the icon (but not the text) | |||
|p7= angle: [[Number]] - Rotation angle of the icon (but not the text) | |||
|p8= text (Optional): [[String]] | |||
|p9= shadow (Optional): [[Number]] or [[Boolean]] - 0 ([[false]]): no shadow, 1: shadow (for text), 2 ([[true]]): outline (works for text and for icon only if icon angle is 0) | |||
|p10= textSize (Optional): [[Number]] - Size of the text in UI units (since Arma 3 v0.72) | |||
|p11= font (Optional): [[String]] - (since Arma 3 v0.72) | |||
|p12= align (Optional, default: "right"): [[String]] - "left", "right" or "center" (since Arma 3 v0.72) | |||
| | |r1= [[Nothing]] | ||
|x1= Red icon with text: <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw", { | |||
_this [[select]] 0 [[drawIcon]] [ | |||
"iconStaticMG", {{cc|Custom images can also be used: [[getMissionPath]] "\myFolder\myIcon.paa"}} | |||
|x1= Red icon with text: <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw", | |||
{ | |||
_this [[select]] 0 [[drawIcon]] | |||
"iconStaticMG", | |||
[1,0,0,1], | [1,0,0,1], | ||
[[getPos]] [[player]], | [[getPos]] [[player]], | ||
Line 51: | Line 42: | ||
}];</code> | }];</code> | ||
|x2= Green text only: <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw", | |x2= Green text only: <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw", { | ||
{ | _this [[select]] 0 [[drawIcon]] [ | ||
_this [[select]] 0 [[drawIcon]] | |||
"#(rgb,1,1,1)color(1,1,1,1)", | "#(rgb,1,1,1)color(1,1,1,1)", | ||
[0,1,0,1], | [0,1,0,1], | ||
Line 65: | Line 54: | ||
}];</code> | }];</code> | ||
| [[drawArrow]] | |seealso= [[drawArrow]] [[drawEllipse]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]] | ||
}} | }} | ||
Revision as of 14:18, 9 February 2021
Description
- Description:
- Draws an icon on the map. This command needs to be called every frame, preferably using the onDraw UI Event Handler.
- Groups:
- GUI Control - Map
Syntax
- Syntax:
- map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
- Parameters:
- map: Control
- texture: String - Icon texture
- color: Array - Text and icon color in format [r,g,b,a]
- position: Position2D, Position3D or Object
- width: Number - Width of the icon (but not the text)
- height: Number - Height of the icon (but not the text)
- angle: Number - Rotation angle of the icon (but not the text)
- text (Optional): String
- shadow (Optional): Number or Boolean - 0 (false): no shadow, 1: shadow (for text), 2 (true): outline (works for text and for icon only if icon angle is 0)
- textSize (Optional): Number - Size of the text in UI units (since Arma 3 v0.72)
- font (Optional): String - (since Arma 3 v0.72)
- align (Optional, default: "right"): String - "left", "right" or "center" (since Arma 3 v0.72)
- Return Value:
- Nothing
Examples
- Example 1:
- Red icon with text:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "iconStaticMG", // Custom images can also be used: getMissionPath "\myFolder\myIcon.paa" [1,0,0,1], getPos player, 24, 24, getDir player, "Player Vehicle", 1, 0.03, "TahomaB", "right" ] }];
- Example 2:
- Green text only:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "#(rgb,1,1,1)color(1,1,1,1)", [0,1,0,1], player, 0, 0, 0, name player ] }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 03, 2013 - 15:35
- Druid
- Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
- Posted on March 22, 2014
- Waffle SS.
- icon will always remain the same width and height, if you want an icon scaled to the map, use:
(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl))
for width and height (guessimated).
- Posted on July 20, 2014 - 16:59 (UTC)
- AgentRevolution
- If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.
- Posted on July 7, 2015 - 21:27 (UTC)
- Waffle SS.
- Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
- Posted on January 4, 2016 - 05:41 (UTC)
- Benargee
-
Arma 3 1.54
This command doesn't seem to play nice with onEachFrame. It seems to draw on the main screen while maintaing position relative to the map position
Example:onEachFrame { findDisplay 12 displayCtrl 51 drawIcon ['iconStaticMG',[1,0,0,1],getPos player,24,24,getDir player,'Player Vehicle',1,0.03,'TahomaB','right']; };
- Posted on October 13, 2016 - 21:12 (UTC)
- Icaruk
-
If you unPBO the following addon:
@ui_f_data.pbo
You can find the possible icons inside this folder:
ui_f\data\map\vehicleicons
For example:
If you want to use "iconman_ca.paa" you will write "iconman" on the texture string.