boundingBoxReal: Difference between revisions

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m (Text replacement - " *\|MP Arguments *= * " to " ")
m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x2= <code>[[hint]] [[str]] (0 [[boundingBoxReal]] [[cursorObject]]);</code>
|x2= <code>[[hint]] [[str]] (0 [[boundingBoxReal]] [[cursorObject]]);</code>


| [[boundingBox]], [[sizeOf]], [[boundingCenter]]
|seealso= [[boundingBox]], [[sizeOf]], [[boundingCenter]]
}}
}}



Revision as of 23:18, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
Return Value:
Return value needed

Alternative Syntax

Syntax:
clippingType boundingBoxReal object
Parameters:
clippingType: Number - can be one of:
  • 0 - ClipVisual (could significantly reduce the size of bounding boxes on buildings)
  • 1 - ClipShadow
  • 2 - ClipGeometry
  • 3 - ClipGeneral (same type that is used in main syntax)
object: Object
Return Value:
Array - the extreme points of the model in format PositionRelative, as well as bounding box sphere diameter, to format [[xmin, ymin, zmin],[xmax, ymax, zmax], boundingSphereDiameter].

Examples

Example 1:
_bbr = boundingBoxReal vehicle player; _p1 = _bbr select 0; _p2 = _bbr select 1; _maxWidth = abs ((_p2 select 0) - (_p1 select 0)); _maxLength = abs ((_p2 select 1) - (_p1 select 1)); _maxHeight = abs ((_p2 select 2) - (_p1 select 2));
Example 2:
hint str (0 boundingBoxReal cursorObject);

Additional Information

See also:
boundingBoxsizeOfboundingCenter

Notes

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