attachedObjects: Difference between revisions
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| [[attachObject]], [[attachTo]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] | |seealso= [[attachObject]], [[attachTo]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]], [[detach]] | ||
}} | }} | ||
Revision as of 23:21, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- obj: Object - given object
- Return Value:
- Return value needed
Examples
- Example 1:
{ detach _x; } forEach attachedObjects player;
- Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };
Additional Information
- See also:
- attachObjectattachToattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note