getPlayerUID: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>[[private]] _uid = [[getPlayerUID]] [[player]];</code> | |x1= <code>[[private]] _uid = [[getPlayerUID]] [[player]];</code> | ||
| [[BIS_fnc_getUnitByUID]], [[getPlayerUIDOld]], [[getClientState]], [[getClientStateNumber]] | |seealso= [[BIS_fnc_getUnitByUID]], [[getPlayerUIDOld]], [[getClientState]], [[getClientStateNumber]] | ||
}} | }} | ||
Revision as of 23:47, 16 February 2021
Description
- Description:
- Description needed
- Problems:
- In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes isPlayer and getPlayerUID to incorrectly return false and "" respectively, where the affected units are not local - see this bug report (GitHub). Therefore, beware of false negatives.
- Groups:
- Multiplayer
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
- Example 1:
private _uid = getPlayerUID player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note