BIS fnc getIntersectionsUnderCursor: Difference between revisions
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|x1= <code>[ [[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper, [[true]] ] [[call]] [[BIS_fnc_getIntersectionsUnderCursor]];</code> | |x1= <code>[ [[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper, [[true]] ] [[call]] [[BIS_fnc_getIntersectionsUnderCursor]];</code> | ||
| [[lineIntersectsSurfaces]] | |seealso= [[lineIntersectsSurfaces]] | ||
}} | }} |
Revision as of 00:26, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [begPosASL, endPosASL, ignoreObj1, ignoreObj2, sortMode, maxResults, LOD1, LOD2]: Array
- begPosASL: PositionASL - virtual line start
- endPosASL: PositionASL - virtual line end
- ignoreObj1 (Optional): Object - first object to ignore or objNull: Default: objNull
- ignoreObj2 (Optional): Object - second object to ignore or objNull: Default: objNull
- sortMode (Optional): Boolean - true: closest to furthest, false: furthest to closest. Default: true
- maxResults (Optional): Number - Max results to return. -1 to return every result. Default: 1
- Return Value:
- Return value needed
Examples
- Example 1:
[ eyePos player, aimPos chopper, player, chopper, true ] call BIS_fnc_getIntersectionsUnderCursor;
Additional Information
- See also:
- lineIntersectsSurfaces
Notes
-
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