BIS fnc spawn: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 33: | Line 33: | ||
<code>{[[hint]] "Hello";} [[spawn]] [[BIS_fnc_spawn]];</code> | <code>{[[hint]] "Hello";} [[spawn]] [[BIS_fnc_spawn]];</code> | ||
| [[BIS_fnc_execFSM]], [[BIS_fnc_execRemote]], [[BIS_fnc_execVM]], [[BIS_fnc_call]] | |seealso= [[BIS_fnc_execFSM]], [[BIS_fnc_execRemote]], [[BIS_fnc_execVM]], [[BIS_fnc_call]] | ||
}} | }} | ||
Revision as of 00:35, 17 February 2021
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Program Flow
Syntax
- Syntax:
- Syntax needed
- Parameters:
- params: Anything - function arguments
- code: Code - function code
- Return Value:
- Return value needed
Alternative Syntax
Examples
- Example 1:
- Show a message for the current player.
[["Hello"], {hint (_this select 0);}] spawn BIS_fnc_spawn;
- Example 2:
- Show a message to all connected players.
[[["Hello"], {hint (_this select 0);}], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP;
- Example 3:
- Alternative syntax
{hint "Hello";} spawn BIS_fnc_spawn;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note