BIS fnc spawn: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
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<code>{[[hint]] "Hello";} [[spawn]] [[BIS_fnc_spawn]];</code>
<code>{[[hint]] "Hello";} [[spawn]] [[BIS_fnc_spawn]];</code>


| [[BIS_fnc_execFSM]], [[BIS_fnc_execRemote]], [[BIS_fnc_execVM]], [[BIS_fnc_call]]
|seealso= [[BIS_fnc_execFSM]], [[BIS_fnc_execRemote]], [[BIS_fnc_execVM]], [[BIS_fnc_call]]
}}
}}



Revision as of 00:35, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Return value needed

Alternative Syntax

Syntax:
code spawn BIS_fnc_spawn;
Parameters:
code: Code
Return Value:
Nothing

Examples

Example 1:
Show a message for the current player. [["Hello"], {hint (_this select 0);}] spawn BIS_fnc_spawn;
Example 2:
Show a message to all connected players. [[["Hello"], {hint (_this select 0);}], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP;
Example 3:
Alternative syntax {hint "Hello";} spawn BIS_fnc_spawn;

Additional Information

See also:
BIS_fnc_execFSMBIS_fnc_execRemoteBIS_fnc_execVMBIS_fnc_call

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note