BIS fnc setVehicleMass: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
m (Text replacement - "{{Inline code|" to "{{ic|") |
||
Line 17: | Line 17: | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= animationInformation: [[Boolean]] or [[Array]] - (Optional, default {{ | |p2= animationInformation: [[Boolean]] or [[Array]] - (Optional, default {{ic|[]}}) | ||
* [[Boolean]] - [[true]] to take current animations mass in consideration, [[false]] to set "raw" mass | * [[Boolean]] - [[true]] to take current animations mass in consideration, [[false]] to set "raw" mass | ||
* [[Array]] - animation sources and phases to format ["animationSource1", 1, "animationSource2", 0, ...] | * [[Array]] - animation sources and phases to format ["animationSource1", 1, "animationSource2", 0, ...] |
Revision as of 18:09, 27 February 2021
Description
- Description:
- Set mass relative to the default vehicle mass (default mass being vehicle mass on first execution of this function).
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [vehicle, animationInformation, massDifference] call BIS_fnc_setVehicleMass
- Parameters:
- vehicle: Object
- animationInformation: Boolean or Array - (Optional, default
[]
) - massDifference: Number - (Optional, default 0) value to add to the mass (can be negative)
- Return Value:
- Boolean - success state
Examples
- Example 1:
// default behaviour, change the mass according to the current phase of the animation sources result = [this] call BIS_fnc_setVehicleMass; result = [this, [], 0] call BIS_fnc_setVehicleMass;
- Example 2:
// doesn't care about the current phase of animations, it will change the mass for the given sources result = [this, ["source1", 1, "source2", 0]] call BIS_fnc_initVehicle;
- Example 3:
// will do the same as the first example, then subtract 150 to the mass result = [this, [], -150] call BIS_fnc_initVehicle;
Additional Information
- See also:
- setMasssetCenterOfMass
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note