getPlayerUID: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores.<br>
The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores.<br>
The value can be used to construct a valid variable name by appending to another valid variable name,<br>
The value can be used to construct a valid variable name by appending to another valid variable name,<br>
e.g {{Inline code|[[missionNamespace]] [[setVariable]] ["TAG_player" + _uid, _unit];}}
e.g {{ic|[[missionNamespace]] [[setVariable]] ["TAG_player" + _uid, _unit];}}


|x1= <code>[[private]] _uid = [[getPlayerUID]] [[player]];</code>
|x1= <code>[[private]] _uid = [[getPlayerUID]] [[player]];</code>

Revision as of 18:10, 27 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Problems:
In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes isPlayer and getPlayerUID to incorrectly return false and "" respectively, where the affected units are not local - see this bug report (GitHub). Therefore, beware of false negatives.
Groups:
Multiplayer

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Return value needed

Examples

Example 1:
private _uid = getPlayerUID player;

Additional Information

See also:
BIS_fnc_getUnitByUIDgetPlayerUIDOldgetClientStategetClientStateNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note